Forum Discussion
I've noticed the issues for me start happening when buildings get demolished in-game. When there is a lot of debris in the game, lag starts to appear for the CPU. It seems like CPU's with CCX architecture are having serious issues. It probably has to do with not offloading all of the objects that get created due to destruction of buildings among other destructables and the like being offloaded into the CCD. I believe this might be something EU should test with CCX architecture, and figure out a solution for it.
- OskooI_0072 months agoLegend
Simbaclaws I'll help you troubleshoot the issue. Please post two screenshots so we can see what's happening.
1) A screenshot with the network performance graph and FPS overlay on-screen.
https://nerdschalk.com/enable-fps-battlefield-6/
2) Download HWiNFO and post a screenshot of your 'System Summery'.
- Simbaclaws2 months agoRising Novice
I suppose this has to be during the issue right? So I should start a conquest map... I'll deliver soon.
- OskooI_0072 months agoLegend
Simbaclaws correct, during the game performance issue for in-game screenshot.
- MackTKau2 months agoSeasoned Ace
Destruction causes load even on high end intel cpus. It's why the new york maps are generally considered the most cpu intensive.