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SkyFili_3's avatar
SkyFili_3
Rising Newcomer
2 months ago

Complete Audio Crash

BF6 Full Audio Crash

Hey everyone,

I’ve been dealing with a **persistent and fully reproducible system-wide audio crash** in *Battlefield 6*.  
After about **1–2 minutes of gameplay**, there’s a short **audio glitch/pop**, and then **all sound stops completely** — not only in the game, but across Windows.  
From that moment, Windows can’t output any sound at all, and I have to **reboot my PC** to get it back.

# 🧠 My setup

* **•Audio interface: Focusrite Scarlett 2i2 (tested 3rd & 4th Gen)**
* •Driver: Focusrite USB ASIO (latest version 4.120.11)
* •Routing: VoiceMeeter + OBS (for streaming)
* •OS: Windows 11 (22H2)
* •Battlefield 6: Latest release (issue also occurred in beta)

# ⚙️ What I’ve already tried

* •Updated Focusrite drivers and firmware
*  Switched between ASIO, WDM, and WASAPI drivers in VoiceMeeter
*  Forced all devices (VoiceMeeter + Focusrite) to 48 kHz sample rate
*  Disabled Spatial Audio and Dolby Atmos
*  Disabled Exclusive Mode on all playback devices — no sound at all
*  Re-enabled Exclusive Mode — sound works, but crash returns
*  Forced Battlefield output to “VoiceMeeter Input (VB-Audio VAIO)” instead of default
*  Tried launch options: -dx11 and -nosounddevicechange
*  Increased and decreased buffer sizes (128 → 512 samples)
*  Verified issue persists even with OBS and Discord closed

# 🔍 Symptoms

• Works fine for 1–2 minutes of gameplay

• A single audio pop/crackle, then total silence

• Sound devices disappear from Windows control panel

• VoiceMeeter shows red “Device Lost” on Focusrite ASIO

• Replugging the interface or restarting the audio engine does not help

• Only a full reboot restores functionality

# 🧩Osservation

• Happens only in Battlefield 6 (no issues in other DX12/DX11 titles)

• Same behavior was reported back in Battlefield 2042 with Focusrite hardware

• Possibly linked to EA Anti-Cheat (kernel-level interference with audio drivers)

• Appears right when Frostbite engine switches or reinitializes output devices

• Occurs on both DirectX 11 and 12, with or without audio spatialization

 

It seems the **Frostbite engine** is trying to change audio format or re-initialize the device dynamically, conflicting with **ASIO / exclusive-mode drivers**.  
This also happened in *Battlefield 2042*, but here it’s even worse — it kills the whole Windows audio stack until reboot.

# 💡 What would help

* Option to **disable device re-initialization / format switching** in game
* A toggle to **force stereo 48 kHz shared mode**
* Confirmation if EA Anti-Cheat or the new audio engine is interfering with USB driver stacks

Is anyone else with a USB audio interface (Focusrite, Behringer, MOTU, etc.) experiencing this?  
Any workaround other than rebooting every time would be greatly appreciated.

[CM: Moved from BF6 IT forums to EN. Please post in the right language boards]

2 Replies

  • pikkles9's avatar
    pikkles9
    Rising Newcomer
    2 months ago

    I've got a Focusrite scarlet solo and I'm experiencing the exact same issue. I have not found any fix yet. It was working for the past few weeks on and off if I'd just unplug my Focusrite and plug it back in, but now its immediately dropping all audio shortly after booting up the game. Battlefield 6 is the only game that's doing this, or has ever done it since I've owned my Focusrite since 2021

  • voidsN7's avatar
    voidsN7
    Rising Novice
    1 day ago

    Hadn't played since November due to irl circumstances, but back then the game ran flawless 144hz without issues. 

    Now though, I'm getting the exact same issue as you describe. Audio crackles, there's some frame hitching, then I lose all audio (and even lost wifi capability at one point), and the system crashes.

    I'm on Windows 11. RX 7800XT Ryzen 7 9800X3D.
    I haven't found a single reliable fix for this. I've re-seated all components, reinstalled windows update, repaired missing files through CMD, you name it.

    I'm convinced the recent update/s are at fault.

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