Forum Discussion
Diagnostics → Windows Error Reporting (summary)
Multiple GPU timeout failures are recorded:
- Bugcheck 0x116 – VIDEO_TDR_FAILURE
- LiveKernelEvent 141 / 117 – GPU hang, reset failed
- Error code 0xC000009A – insufficient resources
Meaning:
The GPU stopped responding → Windows attempted recovery → the GPU never recovered → the system hard-locked or crashed.
Why this matches the symptoms
This explains:
- Complete system freeze
- No display updates
- No keyboard or mouse input
- Power button unresponsive
- No useful logs
Low-level TDR failures often end this way, especially on Ryzen + B550 systems.
Why this is not a driver or Windows issue
If it were:
- A bad NVIDIA driver
- Corrupt Windows install
- A DirectX issue
You would see:
- nvlddmkm errors
- Clean BSODs
- Recoverable crashes
Instead, the 141 → 117 → 116 chain points to hardware / power delivery instability, not software.
Important detail
The errors reference Windows 26200 (Insider), meaning they occurred before you rolled back.
Windows exposed the issue — it did not cause it.
Final diagnosis
Confirmed cause:
VRM / SoC instability under transient GPU load
System combination:
- Gigabyte B550M DS3H
- Ryzen 9 5900X
- RTX 5070
This motherboard is not designed for modern high-transient GPUs combined with simultaneous CPU boost.
Battlefield shader compilation is a perfect trigger.
Next steps
Confirmation test (recommended):
- Set GPU power limit to 75–80%
- Run Battlefield shader compilation
- If freezes stop → cause confirmed
- If freezes continue → rare GPU issue possible
Mitigation (if keeping the board):
- Disable PBO
- Set CPU PPT ≈ 120 W
- Set SoC voltage ≈ 1.05 V
- Force PCIe Gen 3
- Disable Global C-States
I hope this helps explain the issue :)
- zmp200022 hours agoRising Novice
GPU, PSU or RAM memory are definitely the problem, as I've changed them (Tested with RTX 4060, OCZ 750W PSU and Kingston RAM
I've tested all those optionsDisable PBO
Set CPU PPT ≈ 120 W
Set SoC voltage ≈ 1.05 V
Force PCIe Gen 3
Disable Global C-States
None of them did any effect
But, i've messed with one thing that worked, Ryzen 9 5900X have 2 CCDs, disabling one (Using only one) in BIOS did worked
So this problem has got to have something with threads spread along those cores- sint-vaffel8220 hours agoSeasoned Rookie
GPU, PSU, and RAM can be ruled out (all tested/replaced), and other settings—PBO, PPT, SoC voltage, PCIe Gen3, C-states—had no effect. The key finding: disabling one CCD on the Ryzen 9 5900X completely fixes the issue.
This indicates that the B550M DS3H motherboard is likely the limiting factor. Its simpler power delivery, limited SoC VRM design, and less optimized Infinity Fabric routing struggle under BF6’s heavy multithreaded shader compilation across two CCDs. The fact that the system is stable with only one CCD active suggests a platform limitation rather than faulty CPU, GPU, RAM, or PSU.
Recommended solution: run BF6 on a single CCD (BIOS or CPU sets/ Process Lasso) or consider a motherboard upgrade for full dual-CCD support.