Forum Discussion

Kill3rPotat0's avatar
Kill3rPotat0
Seasoned Traveler
1 month ago

DLSS 4.0 is causing horizontal lines/artifacts every respawn on certain maps.

Dlss 4.0 seems to be broken on certain maps after update 1.3.2. Every time you respawn after a death, the image quality will drop badly and there will be a horizontal artifacts/distortion on the screen when you move the camera. I am playing on 1440p.

Affected maps : Mirak, Eastwood, Empire State, Tsuru, Wake Island

Temporary fixes includes the following : 

- Alt Enter twice to go into windowed then back to full-screen fixes it but you will need to do it EVERY single time you die and spawn. 

- Setting render resolution to 105% fixes this but not on all maps (doesn't work on Mirak)

- Using DLSS 4.5 (however this causes performance losses on older gen GPU like the 3000 series)

1 Reply

  • Can confirm this issue is ongoing and specifically makes Tsuru near-unplayable and the experience very poor on the other maps identified by OP - I have the same experience on all of the maps OP listed.

    Hardware: Ryzen 7 5800x3d, RTX 3070, 32gb DDR4 3600mhz ram

    DLSS 4 Quality or Balanced setting (doesn't matter which, changing setting or cycling temporarily fixes until next respawn), 1440p, other graphics settings basically auto-detected/same as nvidia app recommended/optimised. Have not changed DLSS model preset from default.

    DLSS 4.5 is simply unviable on the 3070, absolutely slashes framerate and stutters hard

Featured Places

Node avatar for Battlefield 6 Technical Issues

Battlefield 6 Technical Issues

Having issues with Battlefield 6? Join here to find help with connectivity, performance issues, crashes and more.Latest Activity: 2 days ago
9,683 Posts