Recon class
I am totally confused on what happened to the Recon class. Now I get it. I play a LOT of recon and I have been kind of paying attention to what I "THINK" the intention is with the decisions made around this class. I want to start with something more general about how BAD it is with this class. How badly its needing help.
Its already the least selected class. So, I don't have any false believes that ANYONE is going to take this seriously because, why? When catering to the majority of the players is always the better business approach. Lets sum up a lot of what I have to say with another guys video. It sums A LOT of the frustrations with the class and the gadgets that I will be moving forward with.
https://www.youtube.com/watch?v=RRNeFGFzDlI&t=811s
Thank you EclipseFPS for taking the time to make the video mentioned above.
Ok, so ALL those things being said, I am going to take a moment to point out a few things. Assault, LMG, SMGs and Carbines are about 3 to 4 shots to kill and happen in about a split second to kill. Between time to kill and rate of fire. Second off lets talk about how ABUNDANT AUTO AIM features there are. I understand it's to help balance console controller VS keyboard and mouse. That being said, let's talk about Recon. From the gadgets and stuff available to "gather intel" it SEEMS to me that they would like people to observe the enemy team. Well, outside of the drone or placing TUGS somewhere and HOPE it doesn't get spotted and taken out, this seems near impossible. Let alone you DARE use the "aim down sights spotting" ability that the class has LOCKED to it. Or do it from a distance. Scope glint makes a HUGE "kick me" sign and if your WITHIN about 150m from the thing your observing to point out to your team, well that SMG guy will just auto snap crosshairs to your head and laser beam the next 3 to 4 shots to your head area and your done. MOST of the maps make it pretty difficult to do just that. Be further then 150m with good sightlines on where the enemy would usually be congregating. Let alone you DARE try to get on point with the teammates. I understand that giving the spawn beacon to assault was to prevent recon guys from putting it up and just hanging out in a niche spot to just try to snipe the whole match. Well with scope glint, the fact that every time you shoot you "self-repot" on the mini map and most of the time without a suppressor you repot in 3D space as well. Its concerning enough to just observe let alone pull the trigger at someone. Could a recon guy move up to the outskirts of an objective and place a spawn beacon then fall a little further back to protect it for the rest of his team mates to spawn on it and continue the assault. Sure, that would be an idea..... Oh yeah, no spawn beacon. Getting rid of scope glint and knocking self-reporting out would be a "fair" start. Make people spot the sniper and hunt them like before. Also, the trail from the shot fired to the impact spot, I THINK should ONLY be visible to the shooter. NOT everyone on the map. This would further help intensify the recon hunting recon type of scenarios. Plus, scope glint makes NO SENSE when your in a dark building and peeking at another sniper and the only way they had an idea of you being there was the huge non beneficial flashlight that only your enemies get to see was just turned on for you to see where they could be located at. Those few little changes would make a BIG difference to making the recon "sniper" path a little more fun mentally and give you more cat VS mouse kind of engagements, even if it was just between two or three snipers when trying to support the team as well, would give recon players a LOT to get emotionally invested in. Second off, the amount of times I been hit in the head at a long distance by some other sniper "dancing" side to side is pure frustration. The sniper class SHOULD be about taking your time and lining up a good shot before pulling the trigger, lets increase the bloom of moving and shooting when equipped with a sniper rifle. Standing still for .75 of a second to 1.5 seconds should be a good fair shot. This helps promote people to engage with the bullet drop and bullet lead that you have to have when engaging targets at just about ANY range. The laser range finder helps with ONLY HALF of the equation there. The ONE thing I feel is SUPER GOOD is the laser range finder on a sniper rifle. Again though, IF you want it to be really efficient, your going to track or watch that target until they slow down and or stop to take a well-placed shot at someone before you engage. Which if I might remind you, is risky business due to scope glint. it REALLY feels like MOST if not ALL the game mechanics of BF6 recon class go AGAINST how it's SUGGESTED that it is played by game developers. I never thought I would have to say that but um... its the truth. Next on my hit list to rant about for a moment, the DMRs. Um, improvements seem to have been made at times with these. Feels mostly nonexistent with scope glint and you can tell. But one tap headshots, not a thing. Two? ok that would be a good start as well. Limit the amount of "high magnification" optics they have available to them and that is a fair compromise. BUT, stick with me here, I think the sniper class SHOULD just by selecting it have all their headshots upgraded to "kill confirmed" headshots. Yes, even the ones from the pistols. Why? Because even the pistol selection is trash and takes way too long to kill even when you have the drop on someone. So yes, I do believe if you get someone in the head enough times to kill them, having a random defib run by and have the guy you just gunned down kill you with his carbine is more frustrating then it should be. What else does this do? Give recon class a bit of "fear" that they can use when getting up close and personal. The sniper and the "spec ops" side of recon could BOTH REALLY use that and it would unite people to either protect their recon player, due to spawn beacons and being able to put guys down and make them have to go back to base to respawn, would be promoting team play on the recon guys side as well as the team opposed to it to group up and actively HUNT them down when they KNOW they are around. Remember that game of "cat and mouse" i was telling you about? Tada more of it. :p These factors COMBINED would make sure the recon guys were not just setting up shop somewhere and just doing the same thing over and over. Keeping in mind, you would still have the "kill cam" pointing them out as well after they made a kill. So its not like recon would be getting away with everything "scott free" here. it would just make it more advantageous to take a kill or two, shuffle around and repeat. Because we ALL KNOW that as soon as you get killed by a sniper, you either get picked back up by a defib and instantly start going for revenge OR you respawn and do the exact same thing and hunt that guy down for revenge. That would NOT change. You ONLY see that REALLY happening with recon, NOT assault, engineer or support. Just recon. When an assault guy kills a support player who was set up and suppressing fire, you don't see them actively going AFTER that assault guy. BUT YOU DO WHEN IT IS A RECON GUY THAT KILLED THEM!!!! I know all of this so far is A TALL ask, and I would even concede that maybe only bolt action rifles should be "naturally kill confirmed" and locked to recon class. But with the facts that it seems your trying to promote people to OBSERVE and have a more challenging shooting experience then the assault and support classes, I think these are good rewards for promoting people to slow down, observe, or if you kill a few people, do it sneaky like or shoot and move positions. Otherwise, you would be hunted down fast. Also, the laser designator, needs to have the red "scope glint" removed from it too. That is more of the same "crap" of your trying to observe and support your teammates by using that gadget and soon as you start using it, everyone and there mother is shooting at you as soon as you put it up in front of your face. What the hell is that. Yet my brother plays support and he gets somewhere, goes prone and lays down the fire something thick and you see it take a minute for folks to wonder where they are and start seeing who is getting shot at and other start to pop up and engage the support class. That makes sense!!! Or they start to move around to get out of there line of fire to flank and kill him. Speaking of support and LMG fire, they need to move at like half pace when moving and shooting at the same time. Vehicles don't need to be taking off as soon as you get in them, denial of assets is something that use to be amazing for spec ops and snipers to do in previous BF games that has gone by the of the dodo since you cant enter enemy team bases anymore. So when you do find a open top vehicle or someone landed the chopper to repair it, give recon a chance to set up a shot and leave it on the ground for other team members or take it for themselves. That again seems like a "fair" assumption since you don't see chopper pilots really worried about recon players anymore either. With transport choppers acting like spawn beacons to pepper people all over the battlefield to even rain down on roofs that are not even accessible to a recon player normally, it seems like a fair compromise again. Another side note, destructible terrain and buildings are awesome, but again only leaves the first few minutes of a match for recon to be effective to hide and work among the buildings before tanks just level everything and now your sitting in the open building with scope glint drawing the attention of more tanks and other recon players as well. Let recon hide in the rubble and spot or be effective again. The destructible environments really only hinders recon in those scenarios. I have started using the C4 to open up other places to shoot from in buildings to try to take advantage of this feature, but again, scope glint quickly comes behind that and negates the desire to do even that with how quicky a wall blowing out draws attention, let alone when the dark hole has a scope glint in it shortly after. Then it makes you go "why bother being sneaky anymore" when you cant even be creative about it and use the features to your advantage. Of course TANKS always come along behind it and finish demolishing the building you just did that with. And sometimes the ONLY real advantage you have is the elevation and small window (usually pointed in a bad direction) to be of ANY use to your team or your own enjoyment of the recon class with.
I have about a million more thoughts and suggestions that I FEEL would be a better way to promote team play and the class a bit better. Knowing that I don't think ANY of this is going to be taken seriously is kind of what has me wondering if I am wasting my time typing any or all of this out. After all, some of this stuff I have been complaining about since BF bad company. I guess thanks for letting me rant and I am really trying to help bring this series of games back to its glory days.