Forum Discussion
I believe presentmon is blocked by the anticheat as when I use presentmon graphs within RTSS they just hang on "waiting for presentmon data stream", and other programs like capframeX have not been able to detect or capture data from bf6. Which really sucks as someone who likes to gather data and optimise games, I would like to be able to capture complete data. And yea alot of the console commands do reset, but for these tests I was checking the output of the command by simply running RenderDevice.RenderAheadLimit with no arguments, which returns the current value, which was unchanged for those tests.
I play around for a bit and see if I can get anything working. I might try get some definitive non averaged fps values through RTSS atleast to see if there are micro dips occurring.
I was able to capture data from BF6 using CapFrameX, which is based on PresentMon, I believe. But I always got very smooth and stable frametimes, so I thought the data wasn't helpful for troubleshooting this particular issue.