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74526255's avatar
74526255
Rising Rookie
1 month ago

RPG zeroing issue

After yesterday the rpg won’t stop zeroing for far away and shooting in a high arc, not where the crosshairs are on the scope. I tried unbinding zeroing and rebinding but it doesn’t do anything. The rpg still shoots high.

Is this a bug, how is it fixed? 

im on xbox series x

53 Replies

  • protoman280's avatar
    protoman280
    New Adventurer
    3 days ago

    Oh so now we are going for realism but only on the rpg?  Why isn't this applied to all guns then?  

    At what point are you guys drawing the line for video game and realistic war sim?  

    This is a screen shot of real life statistics on the RPG-7 from globalmilitary.net,  they are not that slow they are just about supersonic. 

    In comparison,  a 9mm on average is supersonic so by your stated logic the RPG SHOULD travel at the same speed you have set for any 9mm weapon in game OR you should drop the real world logic for this debate. 

  • protoman280's avatar
    protoman280
    New Adventurer
    22 hours ago

    So EA only wants to apply real world basis when it comes to launchers? 

  • OFFik's avatar
    OFFik
    New Veteran
    20 hours ago

    Of course they’re not going to admit they did it because some group of pilots or snipers complained about RPGs. They need a justification for it. The fact that it falls apart under closer scrutiny doesn’t matter. They came up with it and that’s that.

    And it’s not like the game consistently follows logic anyway — for example, the RPKM or AK-205 dealing only 20 damage while some lower-caliber SMGs deal 25 or even 33 damage. Or character skins having two pairs of headphones visible at the same time, (one on head, second pair at the vest lol) two pairs of gloves, or three pairs of scissors attached in different places… :D

    It honestly feels like nobody there is taking a critical look at what they’re creating and approving in these updates.

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