FYI, just like the 1.1.1.0 update, this 1.1.2.0 update messed up many keybinds. It was instantly obvious for me as I use ESDF for movement keys. Might not be as obvious for other players...
If you are a player that only rebinds a few keys you might think certain game functions are broken after the udpate (e.g. steady scope might seem broken, but perhaps the keybind was reset to default). Check your keybind settings to discover what was changed by the update.
I hope this helps anybody that is wondering what happened with the "broken" keybinds. Updates shouldn't change keybinds!
P.S. DICE, will you please help us out with this in the future so we don't have to clear and rebind all the keybinds every time there is an update? That would be great!