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OLordGuigo's avatar
OLordGuigo
Rising Rookie
2 days ago

What is happening with the vehicles in this game?

Couldn't anyone at EA understand—or realize—that the discrepancy between infantry and vehicles in the game is absurdly broken? You guys nerfed the vehicle marking device to less than 3 seconds, while every single minute there are three new tanks on the map, two jets flying overhead that kill you from over 300 meters away, and even when destroyed, they will respawn 2 minutes later. You spend all your missiles trying to take down a jet or a helicopter, and the missile simply doesn't reach it. The helicopter has infinite countermeasure reloads, while you have five missiles and spend all five trying to bring down a helicopter that becomes invulnerable below a certain altitude. With all due respect, do you guys have some kind of mental or cognitive problem??? Is your ability to balance this game impaired by some mental disorder? Have you still not realized that infantry is way behind the game's vehicles? Have you not understood that you haven't balanced this piece of junk since the beta? Instead of trying to balance it, you're making it worse; you're making vehicles even more overpowered and even harder to deal with. It gets demoralizing to try to blow up a tank or a helicopter, because when you finally manage to do it, two more vehicles pop up in less than 2 minutes. What kind of cooldown is this where there's a tank the entire match, a jet the entire match, a helicopter the entire match? Vehicles win matches in this game. They keep infinitely respawning the whole match, you don't even get 1 minute of a breather, because whenever you destroy something, another vehicle appears right after. Don't you think you're overdoing it? Guys, can we seek a little bit of sanity? Let's have a little bit of coherence when putting these vehicles in the game? I get that it's part of Battlefield, but my God, you guys are losing your minds on ridiculously stupid levels. Playing this is becoming unbearableCouldn't anyone at EA understand—or realize—that the discrepancy between infantry and vehicles in the game is absurdly broken? You guys nerfed the vehicle marking device to less than 3 seconds, while every single minute there are three new tanks on the map, two jets flying overhead that kill you from over 300 meters away, and even when destroyed, they will respawn 2 minutes later. You spend all your missiles trying to take down a jet or a helicopter, and the missile simply doesn't reach it. The helicopter has infinite countermeasure reloads, while you have five missiles and spend all five trying to bring down a helicopter that becomes invulnerable below a certain altitude. With all due respect, do you guys have some kind of mental or cognitive problem??? Is your ability to balance this game impaired by some mental disorder? Have you still not realized that infantry is way behind the game's vehicles? Have you not understood that you haven't balanced this piece of junk since the beta? Instead of trying to balance it, you're making it worse; you're making vehicles even more overpowered and even harder to deal with. It gets demoralizing to try to blow up a tank or a helicopter, because when you finally manage to do it, two more vehicles pop up in less than 2 minutes. What kind of cooldown is this where there's a tank the entire match, a jet the entire match, a helicopter the entire match? Vehicles win matches in this game. They keep infinitely respawning the whole match, you don't even get 1 minute of a breather, because whenever you destroy something, another vehicle appears right after. Don't you think you're overdoing it? Guys, can we seek a little bit of sanity? Let's have a little bit of coherence when putting these vehicles in the game? I get that it's part of Battlefield, but my God, you guys are losing your minds on ridiculously stupid levels. Playing this is becoming unbearable

1 Reply

  • Holy spam batman.

    Vehicles are supposed to feel strong.  If anything, all armor currently is is a horribly weak place, aside from AA tank.

    Air is way too broken.  Infinite 11 second flares, along with how flares break locks while they're in the air, flares from another air break lock, a single leaf breaks lock, anything and everything breaks lock, and then you add in that rockets sometimes just "nah" and don't go after the target, or even if they do go after the target they'll just "nah" and not hit it even when the target doesn't pop flares, than add in how target just has to sit still for about 2 seconds and then repairs to full health automagically....

    So in short, ground vehicles are way too weak, air is way to strong, launchers suck.

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