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Carbonic
9 years agoHero+
Please provide your system information as mentioned in http://answers.ea.com/t5/Technical-Issues/READ-FIRST-How-To-Get-A-Response-To-Your-Technical-Issue/m-p/5636970#U5636970 @TyPennyb
- Anonymous9 years ago
thanks for reply, but windows 10 is the system info you need my friend.
- Anonymous9 years ago
here's some background info if you truly wanted more detail,, it's been a well-documented issue. we need way for bf1 to be given exclusive access to our display in full screen and bypass the DWM if we are ever to have the vsync option mean anything on a Windows 10 platform.
that thread links to more info. More than a dxdiag could provide.
- Anonymous9 years agoSeems there is such a thing in the development world to bypass DWM and its vsync intrusion. "independent flip" and was mentioned here:
https://m.reddit.com/r/GlobalOffensive/comments/38qqju/borderless_window_fix_for_input_lag_and/?ref=search_posts
Another site for developers mentions yet another variation of this called "Immediate flip immediate mode" summarized from here:
http://www.gamedev.net/topic/676986-true-immediate-independent-flip-mode/
It says ,
"Immediate flip immediate mode is the replacement of the fullscreen exclusive mode. The behaviour is almost the same: DWM bypassing, unleashed frame-rate and possible tearing. The main difference is the "non-exclusive" mode: this allow fast alt-tabbing and desktop switch, as well as the having OS notification (if allowed by the user) and elements over-focused the main application (like volume control). In the last scenario the presented frames are temporarily synchronized with the desktop refresh rate until the OS element disappear from the screen (the other frames are automatically discarded).
To enter in fullscreen immediate mode you need to call setfullscreenstate( true) and manually handling WM_SIZE meessage calling resizebuffer(). Current AMD driver should still use DWM composition, so it may not work as expected..
edit: here is an example how to handle fullscreen transitions: https://github.com/Microsoft/DirectX-Graphics-Samples (see D3D12Fullscreen) "
So, can we get this kind of DWM or composition bypass on BF1 so that we may have a true vsync/buffer free option?
I appreciate you taking the time to read this post.
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