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As long as they aren't wacky like prosthetic arms or cosplay or whatever I'm fine with being able to customise characters. If class recognition is a priority for them then they could ensure the model silhouette is standardised regardless of customisation.
- TTZ_Dipsy5 years agoHero+
See, I'd be fine with wacky robot arms and some magical girl cosplay pieces as long as they are team specific.
BF1 could be a little hard to distinguish players at times in hardcore mode (depending on the faction) but at least all the classes had their own designs and team colours.
In BFV, aside from maybe Ilse and Hannah, I have absutely no clue who belongs to what team and I consider myself a pretty good player; thr extra fraction of a second it can sometimes take to distinguish an enemy and class is enough to kill you.
- Trokey665 years agoSeasoned Ace
@TTZ_DipsyI never got the angst over BFV's character models either, even the prosthetic arm which we never got.... 😭
I do agree however, that any customisation should still allow for easy faction distinction and class distinction would be preferable. - ragnarok0135 years agoHero+
@TTZ_Dipsy wrote:
See, I'd be fine with wacky robot arms and some magical girl cosplay pieces as long as they are team specific.
BF1 could be a little hard to distinguish players at times in hardcore mode (depending on the faction) but at least all the classes had their own designs and team colours.
In BFV, aside from maybe Ilse and Hannah, I have absutely no clue who belongs to what team and I consider myself a pretty good player; thr extra fraction of a second it can sometimes take to distinguish an enemy and class is enough to kill you.
@TTZ_Dipsy I'd be all right if I could choose which wacky unrealistic cosmetics I can turn off in my game client. If they did that in BF5 things would have been much better overall for the game since both types of players could be satisfied and not have their game play adversely affected.
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