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@Popa2caps wrote:@DingoKillr wrote:
Any form of camping should be kept to as minimum as possible, it leads to static play which creates boring games.
That's why BR took off. It forces players to move around. The Battlefield community is fighting against it, yet complaining about campers, take your pick.@DingoKillr wrote:
Actual people did complain about unlimited ammo on vehicles. DICE attempt to take steps to reduce vehicle camping.
I totally understand DICE did limit tanks in BFV, but that's my point. More people play Battlefield 4 and tanks only have loading limits. Seems to me people care about sandbox / gameplay more than if someone has unlimited ammo supplies.@DingoKillr wrote:
Wow, you 100% disagree then next sentence you agree with me.
No, You stated "Classes should be used as a method to prevent unwanted styles of play not create weaker team mates to support 1 type of player."
I stated "I totally disagree with this 100%." How did I agree with anything you stated?@DingoKillr wrote:
Having people play the way it design is still around and will remain. Everything in a game has rules on how it acts a SMG is not a long range weapon.
I remember complaints across BF about always being killed by the same weapon. If there is only 1 class why have BF4 Carbine, Shotguns or DMR when you have SMG, AR or Sniper rifles. More options does not mean more usage. BF4 tanks are good example of very limited variance in options.
I understand games need to have some balancing for the whole rock, paper, scissor approach, but I also at the same time understand what the majority of gamers expect in video games nowadays.
They expect a level of hardness that Battlefield has never seen, yes even in hardcore mode. Battlefield is 100% a casual shooter like Destiny. People running around acting like they're in a war game because of the environment backdrops, but then just clicking the spot mechanic button over and over and shooting at icons (Fortnite is more hardcore than Battlefield has ever been, my opinion!).
If Battlefield 2021 releases with the same level of casualness and limited classes as Battlefield 4, 1, Hardline (LOL) 5, people will get bored very quickly and stop playing. If the title is nothing but people running around clicking the spot mechanics, people will leave.
Warzone does so well because people get to build loadouts in both multiplayer and Warzone. It's a feeling of ownership for each and every user. Battlefield doesn't have that.
We will see when both companies release their new titles, I really expect Activision to come out on top. If Activision comes with more vehicles and destruction, Battlefield is doomed.
except Warzone isn't hardcore. IT's pretty casual.
Also contrary to what you say, BF4 did have an ownership feeling to loadouts. EAch class could choose from a selection of ~40 guns in 4 categories. Some guns overlapped classes iirc but many were unique to each class. And each gun could be equipped with a different optic, accessory, barrel and underbarrel plus different paint.
And each class had its own unique selection of gadgets they could equip albeit with a little bit of overlap in some cases. You could choose 2 gadgets per class.. Plus you could select the and the nade you wanted to use and select camo type.
The only thing BF4 didn't do was let you save more than one loadout per class.
Even BF1 had a fair amt of personalizing your loadout. It just had fewer gadgets and guns because of WW1. And DICE didn't use an attachment system for the guns. Again probably partly due to WW1 Instead they had up to 3 different versions of each gun.
I don't think there is a huge magic to any one class layout.
I am partial to having a separate AT class but that may be nostalgia. But I remember lots of fun playing AT in BF42 with the bazooka and your gun was only a pistol. You were a true tank hunter with that class. And you died a lot generally speaking. But putting a bazooka up the rear of a tank did a ton of damage - one shot kill maybe but perhaps it was only if the tank was at least somewhat damaged.
Also miss having a strict engineer class like in the oldest games. Again, BF42, that role of placing mines and using dynamite and then having a one-shot rifle.
But that's not modern era. in BF4, engineer was probably my most played class because it was the all around class. MOre so when playing Obliteration and not having a full server, then it was almost a necessity to play that class. IT was the sort of action man class.
Never liked having the medic heal themselves especially heal them while running around and reloading. I always thought it was too cheap and players played medic more to heal themselves than anything else. It became the defacto close quarters class in most maybe all BF games.
I think passing out ammo is boring. And ahte when people throw a crate down and then 2 seconds later they are throwing another crate down 15m up and the old one disappears. Passing out bags is too tedious.
Ziplines and grappling hooks were great gun in the Special Forces xpac in BF2. Surprised they haven't brought those back in 15 years at least to a mainline BF game.
Loved playing recon in BF4 with the beacon and C4 and a carbine. The beacon was great for maintaining attacks - especially helpful when playing Obliteration and trying to deliver the bomb to an mcom. And C4 let you have some power against tanks. The carbine was good enough so you had a chance in combat much of the time.
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