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@Skill4Reel wrote:I have played the Battlefield series mostly on consoles and have never had an experience with aim assist in this series where I've thought that having it on has given me an advantage. If anything I have done more complaining about how the aim assist that is supposed to be helping me is a huge hindrance as it is yanking and pulling my aim away from what I am trying to shoot at. Also when trying to shoot one target that is near another that might be moving past it, the aim assist can't figure out what to do and often pulls toward the undesired enemy. The only console Battlefield game where the aiming seemed natural to me was Bad Company 2. There was aim assist in this game but I don't remember ever feeling like something else was controlling my aim for me. Which is what I prefer.
If the new game can run on my PC without major hardware upgrades. I will probably end up playing BF6 there with M/KB so I don't have to deal with aim assist settings that never give me what I want in game.
To be fair, there was a time in early BF1 where Auto Rotation, especially on sniper rifles, was rediculous. Get in the sweet spot and it was L2/R2 for the win!
Beyond that though, I agree with what you say.
Input-Based-Matchmaking, the only final simple solution for MnK players.
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