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0NO1's avatar
2 years ago

Battlefield Billion Dollar Profit Plan + fun and caring about consumers

I just spent 2 hours writing out a long detailed plan for how to salvage this franchise and give this company some assistance but at some point the website decided to auto-log me out silently and then the moment I hit submit to post the plan, it loaded a new page and told me I couldn't do that cause I wasn't logged in, and I hit back and reloaded this and the entire plan was gone.


Because I'm Kind, I will repost a few things.

Battlefield 4, Battlefield 1, and Battlefield V are still fairly popular and still have impressive modern graphics.
Remaster BF4, BF1 and BFV mechanically with gameplay adjustments, since they don't really need too many graphical ones.
(You will literally have to pay me simply to cite each and every part of the original plan lol).

The remasters will function as expansions for the games. BF4 gets a BF4R expansion, BF1 gets a BF1R expansion, BFV gets a BFVR expansion.
The expansions double as extending some additional content to the Classic game, and adding in a secondary game-type called Remastered which contains deeper constructions of inter-mingling game design concepts present in all three games. New maps, new weapons, expansion to Classic - but also same new maps, same new weapons, and relatively new gameplay adjustments in Remastered mode.

BF4R would add in the few remaining weapon types that are missing, like:
a classic AK47 as an Assault Rifle
a classic AK74U as a Carbine
a classic SG550 as the only automatic DMR (like the SR338 is the only semi-auto Sniper Rifle)
a classic MP5A2 as a Carbine (flatter shooting, longer range than other PDW 9mm SMGs)
a classic M16A2 with Automatic as an Assault Rifle (slightly-shorter barrel Dissipator style)
a classic M4A1 with Automatic as a Carbine (slightly-shorter barrel Colt Commando style)
a classic G3A3 as an Assault Rifle

a classic G36 as an Assault Rifle
a classic SOCOM MK23 sidearm with the proprietary laser/light combo, like the SW40 got a big brother in the Unica, this would be a big brother to the Compact 45
a classic G20 Glock sidearm in 10mm (slightly stronger than cz75), semiauto only, not automatic like the G18.
a new Hold-Lock-On rocket launcher for engineers that can target land, water, and air vehicles, at the cost of slower reload.
a new faction, the european union (EU), needing new character models and voice dialogue.
returning maps:
+ Wake Island
+ Dalian Plant
+ FuShe Pass
+ Kubra Dam
+ Great Wall
The above works as the expansion content to classic BF4 on it's own, without adjusting gameplay mechanics. The reason such guns are important is because it's a videogame about guns, and there is literally no further explanation needed.
BF4R Remaster mode would contain the following adjustments (in the absolute very least):
1. Rudimentary BFV-style character customization to allow different helmets, torsos, pants, and goggles.
2. IRNV and FLIR weapon scopes/vehicle optics removed and replaced as IRNV or FLIR gadgets solely for the recon class, to stop APCs and Helicopters from going on killstreaks using the aforementioned vehicle optics, where they take a little damage then race off to repair the vehicle before racing back for more kills. If it's necessary to be a recon, then they don't have access to the repair tool of an engineer. The IRNV and FLIR gadgets for the recon would be Night-Vision Goggles and Thermal-Vision goggles, visible on their character while equipped.
3. Support class gains access to using their sidearm with the Riot Shield equipped. Slower reload animation while automatically guarding with the shield, and slower cycling of the Shorty shotgun and Mare's Leg (think Terminator one-handed spinning cycling).
4. Assault class gains access to BFV-style resuscitation of fallen teammates with 1-button activation. Without defibrillators as one of their gadgets, they can grab onto a fallen teammate and slowly help them back up. With the defibrillators, they can reach down and shock them back quicker.
5. the retroactive addition of BFV-style crouch-running (no crouch-sliding).
6. retroactive addition of BFV-style Faction-based weapon loadout customizations.

BF1R expansion would add in:
Krag Jorgensen Rifle
Rappelling gear
Wake Island (fictional, yes. Funny and interesting? Just as much as it ever were when it returned to BF2)
BF1R Remastered mode would add in:
1. BFV-style character customization to allow gender, different helmets, different coats, different gear, different skin color.
2. Horses don't die but get knocked down for 15 seconds while they wiggle around on their backs and sides and then stand back up as an in-place horse-vehicle respawn.
3. retroactive addition of BFV-style crouch-running (with BF1 crouch-sliding).
4. forward addition from BF4, and reorganization of weapons such that there exist some Classless weapons that any class can use (Like Carbine/Shotgun/DMR works in BF4)
5. retroactive addition of BFV-style Faction-based weapon loadouts customizations.

6. retroactive addition of BFV-style crouch-running and BFV-style prone movement so prone player bodies aren't spinning around in place while aiming around

7. Service Rifles on by default rather than off by default.

BFVR expansion would add in:
new maps
new faction: the french

give crouch-sliding an actual third-person animation so it doesn't look like the game is glitching out while the characters go into a kneeling crouching position and simply just move forward without an animation.
BFVR Remastered mode would add in:
1. Snipers getting suppressed by incoming gunfire and swaggering with their rifles.
2. Weapon balance more associated along expectations of bullet caliber (makes no sense that a .30-08 sniper rifle does SIGNIFICANTLY more damage than a .30-08 machine gun or the M1 Garand, even. Speaking of which, the M1 Garand needs to do more damage.)
3. Easier recoil management so this game is equally as enjoyable and similarly playable on PC gamepad joysticks as BF4 is.
4. Remove crouch-sliding

5. Replace revival needle with faster helping-hand animation akin to squad-revival
6. forward addition from BF4, and reorganization of weapons such that there exist some Classless weapons that any class can use.

The games as they exist, exist to pertain to their eras of combat
Battlefield 2042 represents Future Warfare
Battlefield 4 represents Modern Warfare
Battlefield V represents World War 2
Battlefiled 1 represents World War 1
All of them are still graphical-fidelity masterpieces, so it's hard to rationalize remaking any of them entirely from the ground up, especially just to potentially add in a few minor gameplay adjustment upgrades.


The games themselves are services that need to be continued being supported by EA/DICE, and can still make money on their own, benefiting from the decade since BF4 came out.

It surely beats desperately rifling around for original game ideas ad-infinitum. There's only so many wars modern humanity has been in. It's not like the next Battlefield would be interesting if it was about the civil war or pirates on the high-seas.

think about it, then know it's the only choice that makes sense.

4 Replies

  • @0NO1also inb4 "Next Battlefield" or "Battlefield Next" or whatever. Nobody cares, 2042 was garbage, they didn't suddenly become more adept at making an interesting game besides Portal Mode. There are not many more things to try again, and trying 2142 again isn't the answer. Should have had a pilotable mech in Giants of Karelia in BF4. Well, now you can in BF4R.
    Battlefield's future is not reinterpreting it's past as a new game. It's actually literally revisiting it exactly where the past is: continuing to support still-active Battlefield games; taking an obvious look at the fact BF4, BFV, and BF2042 are all already attempting to reinterpret BF3, BF1943, and BF2142, which were themselves attempting to reinterpret BF2 and BF1942.

    Admit you don't got any better ideas, literally. Suck it up and polish these games to their best, cause the battlefield community absolutely loves these battlefield games.

    Make good on what you got to make good on.

  • here are some additional aspects about BF4 that should be repaired for BF4R:
    + SG553 does not look like an SG553. Suggest adding a new visual base-design as a new "variant" option.
    + FAMAS does not look like a FAMAS. Suggest adding a new visual base-design as a "variant".
    + .44 Magnum revolver is too small in third-person world view and doesn't look like the same model in first-person view. Suggest fixing the third-person model and making it a correct size.
    + Deagle is too large in first-person view because it's supposed to be the .44MAG variant. Otherwise, it is the correct size for the .50AE variant. Suggest just changing the words to read .50AE instead.
    + Most shotguns are too small/thin in third-person world view. Suggest resizing the Shotgun world-view models larger.
    + M416 Assault Rifle is too small in third-person world view. Suggest resizing the M416 world-view model larger.
    + AR160 is way too small in third-person world view. Suggest resizing the AR160 world-view model larger.
    + AS VAL is too large in third-person world view. Suggest resizing the AS VAL world-view model smaller.
    + Third-person player models hold their Rifles, Carbines, SMGs, MGs, and DMRs by gripping the ammunition box or magazine, when a grip is not attached to the weapon, unless it is a bullpup design; In first-person, the weapon is held like a normal human being would hold it, by the handguard surrounding the barrel. Suggest adding a new visual base-animation design for third-person where the characters hold the handguard instead of the magazine as an "alternate grip" option when a grip attachment is not present.
    + Many weapons already in the game have their own designed accessories that are proprietary to that weapon's shape or proprietary heritage; while there are still many which also should have proprietary accessories but don't. Examples of which do already have and which don't but need are:
    ++ Deagle: compensator
    ++ Unica: compensator
    ++ F2000: F2000 proprietary integrated sight
    ++ PDW-R: integrated laser sight / flash light mount
    ++ M249: proprietary custom bipod attachment

    ++ M16/M4: proprietary integrated carry handle sight.

    -- G36C: integrated scope option needed
    -- AK series: custom compensator design needed (to replicate AK74U compensators)
    -- ACE series: custom bipod design needed (to replicate Galil bipods)
    -- G18/Glock: custom compensator design needed
    -- Compact 45: custom compensator design needed (think: Match USP), custom laser/light combo needed.

    -- P90: integrated scope option needed

  • Basically, what I'm saying is that I'm telling you to come back and finish your games instead of intentionally shipping incomplete products and then never completing them before haphazardly moving onto the next game.

    There hasn't been a complete battlefield game since BF3. You guys have been doing this for over a decade.

    Legitimately stop expecting Battlefield to succeed, or come back and complete all these incomplete games while updating them.

  • Another aspect worth looking into is the iron sights for many weapons across the franchise. This particular issue has affected primarily weapons with long sights and not the pistols (though great examples of where it already looks great would be the SG553 sights in BF4, and the Ghost Ring sight for the Shorty 12G in BF4).

    Basically, the sight picture for iron sights on most guns has been difficult to use, often inspiring a necessity for scopes. I'm sure there's a fine line to justifying red dots if the basic iron sights worked as intended, but it's fair enough to know that those red dot sights still have value because of their wider field of view, their (often) thin-walled attachment design, and that the lower part of the weapon is generally not covering a majority of the sight picture right at the middle of the screen.
    The Remasters could widen the rear-sight iron-sight field of view a little by bringing the gun a little closer to the camera, or some other perspective trick.

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