Battlefield Billion Dollar Profit Plan + fun and caring about consumers
I just spent 2 hours writing out a long detailed plan for how to salvage this franchise and give this company some assistance but at some point the website decided to auto-log me out silently and then the moment I hit submit to post the plan, it loaded a new page and told me I couldn't do that cause I wasn't logged in, and I hit back and reloaded this and the entire plan was gone.
Because I'm Kind, I will repost a few things.
Battlefield 4, Battlefield 1, and Battlefield V are still fairly popular and still have impressive modern graphics.
Remaster BF4, BF1 and BFV mechanically with gameplay adjustments, since they don't really need too many graphical ones.
(You will literally have to pay me simply to cite each and every part of the original plan lol).
The remasters will function as expansions for the games. BF4 gets a BF4R expansion, BF1 gets a BF1R expansion, BFV gets a BFVR expansion.
The expansions double as extending some additional content to the Classic game, and adding in a secondary game-type called Remastered which contains deeper constructions of inter-mingling game design concepts present in all three games. New maps, new weapons, expansion to Classic - but also same new maps, same new weapons, and relatively new gameplay adjustments in Remastered mode.
BF4R would add in the few remaining weapon types that are missing, like:
a classic AK47 as an Assault Rifle
a classic AK74U as a Carbine
a classic SG550 as the only automatic DMR (like the SR338 is the only semi-auto Sniper Rifle)
a classic MP5A2 as a Carbine (flatter shooting, longer range than other PDW 9mm SMGs)
a classic M16A2 with Automatic as an Assault Rifle (slightly-shorter barrel Dissipator style)
a classic M4A1 with Automatic as a Carbine (slightly-shorter barrel Colt Commando style)
a classic G3A3 as an Assault Rifle
a classic G36 as an Assault Rifle
a classic SOCOM MK23 sidearm with the proprietary laser/light combo, like the SW40 got a big brother in the Unica, this would be a big brother to the Compact 45
a classic G20 Glock sidearm in 10mm (slightly stronger than cz75), semiauto only, not automatic like the G18.
a new Hold-Lock-On rocket launcher for engineers that can target land, water, and air vehicles, at the cost of slower reload.
a new faction, the european union (EU), needing new character models and voice dialogue.
returning maps:
+ Wake Island
+ Dalian Plant
+ FuShe Pass
+ Kubra Dam
+ Great Wall
The above works as the expansion content to classic BF4 on it's own, without adjusting gameplay mechanics. The reason such guns are important is because it's a videogame about guns, and there is literally no further explanation needed.
BF4R Remaster mode would contain the following adjustments (in the absolute very least):
1. Rudimentary BFV-style character customization to allow different helmets, torsos, pants, and goggles.
2. IRNV and FLIR weapon scopes/vehicle optics removed and replaced as IRNV or FLIR gadgets solely for the recon class, to stop APCs and Helicopters from going on killstreaks using the aforementioned vehicle optics, where they take a little damage then race off to repair the vehicle before racing back for more kills. If it's necessary to be a recon, then they don't have access to the repair tool of an engineer. The IRNV and FLIR gadgets for the recon would be Night-Vision Goggles and Thermal-Vision goggles, visible on their character while equipped.
3. Support class gains access to using their sidearm with the Riot Shield equipped. Slower reload animation while automatically guarding with the shield, and slower cycling of the Shorty shotgun and Mare's Leg (think Terminator one-handed spinning cycling).
4. Assault class gains access to BFV-style resuscitation of fallen teammates with 1-button activation. Without defibrillators as one of their gadgets, they can grab onto a fallen teammate and slowly help them back up. With the defibrillators, they can reach down and shock them back quicker.
5. the retroactive addition of BFV-style crouch-running (no crouch-sliding).
6. retroactive addition of BFV-style Faction-based weapon loadout customizations.
BF1R expansion would add in:
Krag Jorgensen Rifle
Rappelling gear
Wake Island (fictional, yes. Funny and interesting? Just as much as it ever were when it returned to BF2)
BF1R Remastered mode would add in:
1. BFV-style character customization to allow gender, different helmets, different coats, different gear, different skin color.
2. Horses don't die but get knocked down for 15 seconds while they wiggle around on their backs and sides and then stand back up as an in-place horse-vehicle respawn.
3. retroactive addition of BFV-style crouch-running (with BF1 crouch-sliding).
4. forward addition from BF4, and reorganization of weapons such that there exist some Classless weapons that any class can use (Like Carbine/Shotgun/DMR works in BF4)
5. retroactive addition of BFV-style Faction-based weapon loadouts customizations.
6. retroactive addition of BFV-style crouch-running and BFV-style prone movement so prone player bodies aren't spinning around in place while aiming around
7. Service Rifles on by default rather than off by default.
BFVR expansion would add in:
new maps
new faction: the french
give crouch-sliding an actual third-person animation so it doesn't look like the game is glitching out while the characters go into a kneeling crouching position and simply just move forward without an animation.
BFVR Remastered mode would add in:
1. Snipers getting suppressed by incoming gunfire and swaggering with their rifles.
2. Weapon balance more associated along expectations of bullet caliber (makes no sense that a .30-08 sniper rifle does SIGNIFICANTLY more damage than a .30-08 machine gun or the M1 Garand, even. Speaking of which, the M1 Garand needs to do more damage.)
3. Easier recoil management so this game is equally as enjoyable and similarly playable on PC gamepad joysticks as BF4 is.
4. Remove crouch-sliding
5. Replace revival needle with faster helping-hand animation akin to squad-revival
6. forward addition from BF4, and reorganization of weapons such that there exist some Classless weapons that any class can use.
The games as they exist, exist to pertain to their eras of combat
Battlefield 2042 represents Future Warfare
Battlefield 4 represents Modern Warfare
Battlefield V represents World War 2
Battlefiled 1 represents World War 1
All of them are still graphical-fidelity masterpieces, so it's hard to rationalize remaking any of them entirely from the ground up, especially just to potentially add in a few minor gameplay adjustment upgrades.
The games themselves are services that need to be continued being supported by EA/DICE, and can still make money on their own, benefiting from the decade since BF4 came out.
It surely beats desperately rifling around for original game ideas ad-infinitum. There's only so many wars modern humanity has been in. It's not like the next Battlefield would be interesting if it was about the civil war or pirates on the high-seas.
think about it, then know it's the only choice that makes sense.