Forum Discussion
Blue and red LEDs to mark flags?
In the era of RGB + Tape LED strips some flashy graphical signs and cues become viable. This feature should be OFF by default in Game Options. Open customization is the key to success. If someone would like a more vivid experience, DEVs could think of saturation levels for the game and some filters. BF3 graphical preset, BF4 preset, current visual preset for new BF, clean visual preset, max blur-LED-BS happy time preset. Everyone would be satisfied... but do not clutter the graphics by default.
Some mechanics seen in the leaks seem promising, but others feel, at best, questionable.
Unlimited Tactical Sprint should not make it to the BF series. I am only for a Tactical Sprint that is entangled with a Stamina Bar and lasts 5 seconds with some ready-to-shoot stance penalty.
Dolphin Diving has been possible in Battlefield 2. In pre-Alpha version Quick Prone or Dive, the player goes down/drops to the ground, instead of flying like a squirrel over the obstructions. If a penalty is applied to primary weapon use, I am fine.
Such features should give some advantage (to Infantry) when it comes to Infantry vs Vehicular play... but never strictly Infantry vs Infantry in CQB situations. What is present in CoD BO6 should stay in CoD.
Destruction is far from being fantastic for the pre-Alpha version. One RPG destroys the entire facade of (every single time) the building.
It is still pre-Alpha.
I agree with you on a lot of points, but my concern is that when the first leaks of Battlefield 2042’s pre-alpha came out, a bunch of weird mechanics and issues made it into the final game. That’s why I think we need to speak up, so they understand what needs to go and what actually appeals to the Battlefield community—fans who’ve been waiting for a real Battlefield for a long time.
- Twordy5 months agoSeasoned Ace
We should speak up, but not to negate everything what DEVs do/TEST upfront. Current HUD worries me when it comes to visual clutter. Why do we have a gigantic points and flag status at the top centre of the HUD in pre-Alpha? In BF2/3/4 flag status and tickets left have been entangled with the minimap to avoid clutter.
I mean look, top right corner. Minimalistic time to go, tickets, flag possession in BF2. Another thing is flashing med bags and other items in pre-Alpha. So many things are distracting a player during gameplay it is unbelievable at this point. Older games do better in many aspects.
I would love my old Spotting wheel back again. 3D enemy spotting doritos should rather function only in Squad play rather Team play. More squad play, more advantage.
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