Forum Discussion
I agree with you on a lot of points, but my concern is that when the first leaks of Battlefield 2042’s pre-alpha came out, a bunch of weird mechanics and issues made it into the final game. That’s why I think we need to speak up, so they understand what needs to go and what actually appeals to the Battlefield community—fans who’ve been waiting for a real Battlefield for a long time.
We should speak up, but not to negate everything what DEVs do/TEST upfront. Current HUD worries me when it comes to visual clutter. Why do we have a gigantic points and flag status at the top centre of the HUD in pre-Alpha? In BF2/3/4 flag status and tickets left have been entangled with the minimap to avoid clutter.
I mean look, top right corner. Minimalistic time to go, tickets, flag possession in BF2. Another thing is flashing med bags and other items in pre-Alpha. So many things are distracting a player during gameplay it is unbelievable at this point. Older games do better in many aspects.
I would love my old Spotting wheel back again. 3D enemy spotting doritos should rather function only in Squad play rather Team play. More squad play, more advantage.