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rainkloud's avatar
5 years ago

BF6 Practice Range

A leading indicator to me on whether BF6 will be a critical success is the humble Practice Range. BF5 lacked a PR at launch and the one that was subsequently included was, no exaggeration,  a huge step back from BF4's and a disgrace to the series. Someone missed the entire point of the PR which is to provide an exhaustive and comprehensive sandbox where any weapon, class, gadget, vehicle, vehicle weapon/spec, call in etc. can be experimented with. Aside from providing an ideal environment away from live games where someone can master flying a helicopter for example, it is also invaluable for testing and validating game mechanics. Is that spec actually reducing your reload time by 25% or did a dev make an error and there's actually no benefit? 

Instead BF5 limited you to a handful of vehicles (whose armaments and specs you could not adjust), weapons that could not be customized, vehicle ammo that could not be replenished and a map that ill suited for sandboxing. Someone in leadership decided it was more important to have a driving game in PR rather than provide you with the freedom and control normally synonymous with a PR.

While other game genres like fighting games have expanded the functionality of and nearly perfected  "Test/Practice Modes" Battlefield seems to have regressed. This is all the more disturbing given how much BF needs a solid testbed mode. While BF is not a sim by any means it is still an incredibly complex game mechanically with aspects like round velocity, gravity, penetration, armour angles, blast radius and so on. And with the return to modern age that brings with it missiles and counter measures, it is even more critical that BF6 not only meets the standard of Bf4 but adds upon it substantially. I am encouraged to hear rumors that single player will not be included in BF6. I hope that at least some of those resources will instead be redirected towards elevating PR which I consider essential in refining BF and finally seeing it ascend COD which it should have done long ago.

Here is what I consider MUST HAVES for BF6 PR:

  • Ability to deploy with ANY vehicle including ones normally limited such as “call-ins” or special vehicles like the AC-130 in BF4
  • Ability to customize vehicle configuration (upgrades like special shell types, armor, engines, optics etc.) before deployment with any configuration usable in normal play (even if player has not yet unlocked it)
  • Ability to deploy multiple instances of the same vehicle in either the same or different upgrade configurations (For testing purposes)
  • Ability to spawn infantry bots anywhere on the map (including inside vehicles so that vehicle damage points would show when you shoot at them). Obviously, if you want to test weapons against soft targets we need to have the ability to spawn soldier dummies. These don’t necessarily have to have AI but we should be able to control if they are standing, crouching or prone to test the effects weapons (especially explosives which are impacted by soldier orientation) on them.
  • Long or no expiration (self destruct) timers for vacant vehicles (10+ minutes). This allows one player to designate a vehicle as the target vehicle and then fire volleys at it from a distance and then hop into the target vehicle to evaluate numerical and systemic damage. A short expiration timer makes this hard/impossible to do.
  • A map that is large and contains a varied landscape consisting of flat land, elevated areas, sea, and buildings
  • Map contains all stationary weapon types that are available in game. (Machine gun and anti tank launchers for example)
  • Ability to spawn as any class of infantry (including special ones if those are included) with any upgrades/specializations (even those you have not yet unlocked)
  • Ability to customize your weapon upgrades and deploy with said weapon upgrades even if you have not unlocked them.
  • Ability to instantly activate “call-in” special attacks like artillery and missile strikes so that damage and effects can be tested and evaluated.
  • Unlimited ammo toggle or instant ammo replenishment. For long sessions of testing against various materials it would be nice to not have to worry resupply dynamics.

These items are not essential but would be really nice to have:

  • Freeze/unfreeze mode for aircraft. This would allow you to freeze the movement (but still allow you to rotate aircraft in any orientation) of any aircraft for the purposes of testing air weapons (kinetic, explosive and locking missiles). Currently testing aircraft weaponry is really cumbersome since you have to land them and position them just right in order to have the proper orientation.
  • Ability to spawn vehicles at designated spots. For example, if I am one player and want to test tank damage in BF4 I have to spawn, drive my tank out of the “safe zone” and then run back or respawn and then drive the other tank to a location outside of the safe zone. This takes even longer if I want to test vehicles from different factions. The ability to simply spawn any vehicle, multiple times, from any location on the map would save a ton of time!
  • Ability to select ANY map in the game to test on
  • Damage indicators even on empty vehicles. This can be as simple as the current ingame system where it shows the points earned for damage or it could be more technical like it is shown in a fighting game test mode for example. This info would of course be adjusted for a Battlefield game and could show the target vehicle’s health and systemic damage, how much damage was inflicted in the shot, along with the amount of consecutive hits recently landed, as well as possibly its angle in relation to you which would be useful when testing angle based modifiers.

A final note: PR needs to be in game AT LAUNCH - not some afterthought that gets tossed in 6 months later in order to tick a box on the features list. If I see some tweets from BF about PR: Coming Soon™ then I suspect BF6 will suffer a similarly disastrous and shameful launch as its predecessor did. 

TLDR: BF hasn't realized its full potential because, in part, it's been plagued with bug and balance issues that could have been identified, articulated  and fixed earlier if BF had a proper practice range. 

7 Replies

  • Great thoughts here.   A full featured practice range would be welcome by the community.   

  • There was once a practice range for Battlefield 4 in the multiplayer mode. I remember playing it and trying the vehicles, it was so much fun.

    Maybe it will come back, I don't know...

  • I agree that we need a fully functional PR if for no other reason than to tweak settings for flight controls, check recoil, etc. I would counter however on two things:

    1) Single Player (Campaign): I really enjoyed the ones in BF3/4 and even 1 as a nice intro to the game and a good way to give backstory as well as let you get a feel for the overall movement functionality of the game. IMHO its a damned shame there wont be one in BF6.

    2) IMHO the thing that always set BF apart from the competition were the player run servers. BF3 and 4 had the best server architecture around and allowed clans to have a customizable arena for scrims and clan v clan battles. After the debacle that were the BF1 servers, and to a great extent the BFV servers, I am hopeful that they have noted what clans want/need. A functioning server program with a strong toolset will go a very long way in bringing BF back to the forefront of FPS games. BF4 servers are still going strong even after all this time whereas the company has all but abandoned the game. That should tell the folks at EA that the clans are willing to support the game for the long run. It's not like they are devoting any resources to it any longer and there is still a revenue stream there. If there wasn't I can guarantee they would have shut down the ability to rent servers via third party hosts long ago.
    This, again is only my opinion, is what will bring BF back to the front of the genre.

    How ya doin man? Long time no see.

          

  • @NetRngr Good to see you NetRngr!

    I'm not opposed to a BF single player in theory but BF is, at its heart, a MP game and with limited resources at its disposal it really needs to put all of its focus into refining that core experience. This franchise has soooo much potential but it feels too often like with every new release all the previous knowledge and experience gained is wiped and they're starting from a blank slate. DICE should be REALLY good at making BF's now but BFV's launch proved right everyone who feared that doing a Battle Royale mode would spread them too thin and leave the core experience neglected. They need to build taller not wider and since rumor has it that BR will be coming back something had to give and it looks like SP may have been that sacrifice. Who knows, maybe they'll finally get on board with my idea of replacing SP with a boot camp like experience where you have a really entertaining Drill Instructor yelling at you and teaching you how the game mechanics work.

    On the topic of servers I agree that those clan servers really brought some atmosphere to the game. Not always a good one of course, but enough were. And as long as there was a healthy amount of official servers to choose from I think we had the best of both worlds. I suspect Community Servers are here to stay though both for cost and security reasons. Hopefully they can expand upon the BFV model and make them more clan friendly.

    Coming off the failure of BFV and with a dev cycle impacted by Covid my expectations could hardly be lower though. Then again maybe some of the talent leaving for competitors is a good thing. After all, it may be better to have someone with a less prestigious resume but more drive than someone with proven talent but who does little more than the bare minimum because they don't have the passion for the project and/or don't feel like they are being properly compensated.
  • @rainkloud Making a practice range in itself is a lot of work - if it’s gonna be as extensive as you’re suggesting, it’s bound to require a lot of work hours for DICE.

    I’d prefer people just found an empty server to practice on. That’s what I do anyway.
  • Forkbeard84's avatar
    Forkbeard84
    5 years ago

    @VOLBANKER_PC wrote:
    @rainkloudMaking a practice range in itself is a lot of work - if it’s gonna be as extensive as you’re suggesting, it’s bound to require a lot of work hours for DICE.

    I’d prefer people just found an empty server to practice on. That’s what I do anyway.

    Lowered expectations?  How about  EA/Dice just makes us a full featured game included a nice practice range?   A good company should be able to do that.

  • rainkloud's avatar
    rainkloud
    5 years ago
    @VOLBANKER_PC The problems with just using an empty server are many. In the past couple of titles you need at least 4 people for vehicles to become available. Or in BF4 you only have certain vehicles available on certain maps which means it was cumbersome to test vehicle weapons against other vehicles. Same goes for stationary weapons.

    And what about if you want to test (assuming they returning) call ins like artillery strikes?

    I mean if DICE can make an entire Battle Royale game I think they can spare the assets to make a proper sandbox practice range. Nothing in the "essentials" list should pose much of a technical challenge save for spawning infantry bots anywhere and in lieu of that I would happily settle for having a few preset areas on the map with static dummy targets with a visible health bar and x/100 listing so you could see how much damage was inflicted per shot/blast.

    In fact I wish they would drop the Practice Range name and call it Test Range or Mode because while it's definitely useful for practice it is even more vital as data discovery and validation tool.

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