cornybbq2
12 months agoSeasoned Ace
Bottlenecks in rush/breakthrough
One of my biggest worries for the next game (as a rush/breakthrough player) is that they'll create too many bottlecks.
You have to give the attacking team enough room to flank the other team, play tactical and reach the objectives. Too many bottlenecks and too narrow maps can really kill a rush game, even though on first glance it might look like an epic battle, in the long run there's no fun in this.
A map wide enough can provide oppertunities for a good squad (even in a losing team) to come up with a plan, break through and capture the objectives. This is where the fun lies imo...