Forum Discussion
So Battlefield Pre-orders make EA a $100 million...EA looses $200 million in the end...."And It's Gone"...🙌
Perhaps a better way exists that would support both the customer and the company other than the catastrophic results from "BattleField Flop"???
My advice to anyone at EA involved with BF Flop is to start looking for another job or even start your own company. Why? Because when the recession hits over somewhere between the next 3-18 months, and the EA/Dice suits attempt to stop their stock options from collapsing in value, ,the easy target for "Cost savings" will be the BF FLop departments as the financial media is blaming EA poor results on "BF FLOP"...
The Suits save the stock value while blaming the 99% of BF FLop employees who had no choice but the launch the product 6 months too early due to 1-3 Suits making the decision to launch too early. And the suits will make millions in bonus after firing 25%...win win for the suits, not so much everyone else...
- 4 years ago@DeepSixxxx I'm trying to be kind, but I hate to break it to you that I don't think you have a bright future as a games industry analyst.
This is hardly the first time EA has missed earnings targets (even back-to-back misses) and it won't be the last time. Yet still they're here, with an upward value trend for their share price over time.- 4 years ago
@edgecrusherO0I never said the "Corporation" won't make bank as the stock is up 4-5% after hours on the negative news. What I said is the employees are going to get blamed and pay the price. To be honest investors will push the stock up big time once they fire enough workers drones for their insubordination via the "BF Flop"....
And it isn't just EA that is having issues in the markets right now, it is about 99% of all stocks. Just check out the Roblox disaster today. Stock hit 141.60 n 11/22/2021 and sits at 22.23 AHs today....OUCH...
Mega corporations are like the house in Vegas...the rules are set up to never lose, but not so much for the workers and customers and everyone else who don't own said mega companies via the stock markets....- OskooI_0074 years agoSeasoned Ace
Found this interesting bit of information from EA's earnings call yesterday.
Question
X. Lu (Analysts)
Great. And then just one on Battlefield, I'm just curious if there's any updates on that franchise. I know you guys previously mentioned you're willing to kind of invest more into the franchise in the long term. But has that mindset changed in the past few weeks given the lack of resurgence from the latest update?
Answer
Andrew Wilson (Executives)
No. And again, we take a long view here. This is one of the great franchises in our industry, built by one of the great teams in our industry. And our expectation is that we'll continue to grow and be a really important part of our portfolio for many, many years to come.
We've got incredible leadership over that team now. They're rethinking the development process from the ground up and really using kind of the Vince Zampella/Respawn model of get to the fun as quickly as possible. They've been doing thousands of updates for the community working on quality of life and really getting the core game right. I think there's still more work for us to do there, and the team is committed to doing that work for the community. And beyond that, once we get to a place where we feel like we're in the right place with the core experience and with the core game, then you should expect us to invest and grow beyond where the game is at today.
I also like this one
Question
Matthew Thornton (Analysts)
Question number two, the slate talked about a major IP in the fourth quarter. I'm just curious if there's a reason why that would sit better in fiscal 4Q as opposed to the traditional holiday quarter in 3Q where you typically might put a big piece of IP. Any thoughts there?
Answer
Andrew Wilson (Executives)I think the second question was, we've got a major IP in the fourth quarter and why not do that in the holiday quarter. And I would say 2 things to that. One is we want to get to the highest quality games we possibly can. We're committed to quality. We're committed to giving our development teams all the time they need to build great games and deliver those to a global audience.
Underlying that, I'd also highlight, though, that the nature of our business is changing. As Chris pointed out, 71% of our business is coming from live services. And so these traditional launch windows that have been so important in our industry for the longest time aren't as relevant now in a world where players are playing our games day in, day out, week in, week out, month in, month out. And so the combination of the changing nature of engagement, consumption of our games and our deep desire to give our teams all the time they need to get to the best possible game experience really is what's driving that Q4 launch.
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