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@edgecrusherO0I never said the "Corporation" won't make bank as the stock is up 4-5% after hours on the negative news. What I said is the employees are going to get blamed and pay the price. To be honest investors will push the stock up big time once they fire enough workers drones for their insubordination via the "BF Flop"....
And it isn't just EA that is having issues in the markets right now, it is about 99% of all stocks. Just check out the Roblox disaster today. Stock hit 141.60 n 11/22/2021 and sits at 22.23 AHs today....OUCH...
Mega corporations are like the house in Vegas...the rules are set up to never lose, but not so much for the workers and customers and everyone else who don't own said mega companies via the stock markets....
Found this interesting bit of information from EA's earnings call yesterday.
Question
X. Lu (Analysts)
Great. And then just one on Battlefield, I'm just curious if there's any updates on that franchise. I know you guys previously mentioned you're willing to kind of invest more into the franchise in the long term. But has that mindset changed in the past few weeks given the lack of resurgence from the latest update?
Answer
Andrew Wilson (Executives)
No. And again, we take a long view here. This is one of the great franchises in our industry, built by one of the great teams in our industry. And our expectation is that we'll continue to grow and be a really important part of our portfolio for many, many years to come.
We've got incredible leadership over that team now. They're rethinking the development process from the ground up and really using kind of the Vince Zampella/Respawn model of get to the fun as quickly as possible. They've been doing thousands of updates for the community working on quality of life and really getting the core game right. I think there's still more work for us to do there, and the team is committed to doing that work for the community. And beyond that, once we get to a place where we feel like we're in the right place with the core experience and with the core game, then you should expect us to invest and grow beyond where the game is at today.
I also like this one
Question
Matthew Thornton (Analysts)
Question number two, the slate talked about a major IP in the fourth quarter. I'm just curious if there's a reason why that would sit better in fiscal 4Q as opposed to the traditional holiday quarter in 3Q where you typically might put a big piece of IP. Any thoughts there?
Answer
Andrew Wilson (Executives)
I think the second question was, we've got a major IP in the fourth quarter and why not do that in the holiday quarter. And I would say 2 things to that. One is we want to get to the highest quality games we possibly can. We're committed to quality. We're committed to giving our development teams all the time they need to build great games and deliver those to a global audience.
Underlying that, I'd also highlight, though, that the nature of our business is changing. As Chris pointed out, 71% of our business is coming from live services. And so these traditional launch windows that have been so important in our industry for the longest time aren't as relevant now in a world where players are playing our games day in, day out, week in, week out, month in, month out. And so the combination of the changing nature of engagement, consumption of our games and our deep desire to give our teams all the time they need to get to the best possible game experience really is what's driving that Q4 launch.
- Spidder814 years agoSeasoned Ace
@OskooI_007 wrote:Found this interesting bit of information from EA's earnings call yesterday.
Question
X. Lu (Analysts)
Great. And then just one on Battlefield, I'm just curious if there's any updates on that franchise. I know you guys previously mentioned you're willing to kind of invest more into the franchise in the long term. But has that mindset changed in the past few weeks given the lack of resurgence from the latest update?
Answer
Andrew Wilson (Executives)
No. And again, we take a long view here. This is one of the great franchises in our industry, built by one of the great teams in our industry. And our expectation is that we'll continue to grow and be a really important part of our portfolio for many, many years to come.
We've got incredible leadership over that team now. They're rethinking the development process from the ground up and really using kind of the Vince Zampella/Respawn model of get to the fun as quickly as possible. They've been doing thousands of updates for the community working on quality of life and really getting the core game right. I think there's still more work for us to do there, and the team is committed to doing that work for the community. And beyond that, once we get to a place where we feel like we're in the right place with the core experience and with the core game, then you should expect us to invest and grow beyond where the game is at today.
Battlefield 2042 is the complete opposite of everything said here
- 4 years ago@OskooI_007 With 71% of EA business coming from live services, why do they not focus more live services on BF at the moment, or even "Sell anything" like cool vehicle skins or cool soldier outfits? It feels like they have already moved on to the next BF game already and given up on BF 2042. Why do they not focus on making some actual extra $$$ and so they can outsource some needed extra staff to get the Season Pass out immediately???
I mean I like what the suit has to say, but I can't say I trust them anymore...- OskooI_0074 years agoSeasoned Ace
@DeepSixxxx Probably because 2042's player base is so small there's little money to be made selling cosmetics at this time. EA is apparently more interested in growing 2042's player base so there's a larger audience to sell cosmetics to
- 4 years ago
Battlefield 1 was actually their best attempt at live service for me, despite it not being billed as one.
I'd much rather have them release "map packs" for free revolving around themes and then staying in their own rotation. With the then unintrusive cosmetic based mtx. Rather than it being framed around temporary challenges.
Temporary challenges are one the reasons I don't want to buy their products as it means teammates won't be playing half the time because they're doing pointless stuff to meet the challenge.
And keeping the map packs contained within their own rotations along themes means you don't ruin a rotation people like with future content, the same if the weapons and vehicles are locked in to specific "map packs". Like the pacific in battlefield V before they deleted the british and messed up the bridge map with a vehicle upgrade imbalance. Also deleting the pacific rotation was the stupidest decision ever.
It was very much released as a contained piece of content though and that worked well. Also means they can do their map narrative (assuming no single player) through the grand operations like BF1.
Also hoping they'll detach characters from equipment =\ ... make a product that works =\ .... make one that's fun to play =\ ... have a server browser =\ ... mix up the team between rounds =\ (except breakthrough, att/def rotate)
Didn't buy 2042 it's a horrible looking product =]
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