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@FlyingWingman wrote:..please? Server providers are saying it's not them being attacked but EA's Blaze. It would be sad to see the game finally die thanks to these lame attacks.
Thx and agreed @FlyingWingman !
EA need themselves to take action here.
Especially for us here for users on the PlayStation platform, as here it is neither SONY nor the server hosting providers that are at fault or responsible for that matter.
Matter of fact, I have actually been in direct contact with the technical team hosting the PlayStation EA BF4 servers here in Europe and we ran an intense test and monitoring over a 7 day period. With them having a direct link and test equipment mapping to my local PlayStation/IP. And for transparency, I had the same on my end, directly having a test tool running direct from my own PlayStation location, direct to their EA BF4 server box.
- At no point did we ever loose the line connection over the 7 days.
- At no point did we have any change of the latency of 28-32ms much beyond the +/- 3-5ms jitter range over the 7 days.
- And at no point did we ever have any even a single data package loss over the 7 days!
- So the end-to-end Internet line connection was confirmed to be absolute rock solid and perfect for the entire period of testing.
And despite this, the BF4 game itself repeatedly reported "lost connection to the EA BF4 game server...".
And the server hosting provider could confirm that for some 'backbone/infrastructure' reason, then they could observe how their EA BF4 game server at repeated intervals kept dropping all (or almost all) the connected players on the server at frequent intervals. Aka suddenly instantly mid game going from full server and 10 in queue to join, suddenly next second the server had dropped to either zero connected players or max like 4-8 remaining. And this was not because of end of game round. It was in the middle of the game round play!
And the server hosting provider could say that it was something beyond their control and on the EA side of the things, as they hosted the server instance as agreed upon/contracted with EA. And they ran the server side software package they got from EA to do so. And as their server instance was indeed and also confirmed by me to be running perfectly fine 24/7 for that week we tested intensely. Then obviously the repeated "server" crashing error is not on the server hosting the game itself and not on the user end either, but to do with something on EA's own backend. Which I understand several of you refer to as "BLAZE".
So summary is that this is entirely in the hands of EA to fix and be serious about!
The daily server hacking attacks still going on here 3+ weeks later.
At times our server is attacked/crashing every 20 minutes or so, so repeatedly and nonstop.
Should enable EA to directly chase the culprits down and block their access permanently off as they are persistent on it like this.
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