9 years ago
GTX 1060 low fps on bf1
I have a Gtx 1060 and no matter what settings i run it on i have maximum 10fps (can vary but always very low)
This makes the game unplayable.
Specs
AMD FX 8320 Eight core Processor
8.00GB ram...
If you could please provide a dxdiag.txt file and other information mentioned in http://answers.ea.com/t5/Technical-Issues/READ-FIRST-How-To-Get-A-Response-To-Your-Technical-Issue/m-p/5636970#U5636970 that would be great.
As for your issue I would first try disabling Origin In Game in Origin and then starting the game after a clean boot:
https://help.ea.com/en/help/faq/how-to-clean-boot-your-pc/
"Now that this is out of the way, Here goes the explanation as "How I see the BF1 Network"
Battlefield 1 is not an Internet Game as we know it, but runs on a "Private Independent Network" Owned and Operated in Whole by EA games.
With that said, the "Internet Access" to this game is Totally different to what we understand about Internet access."
No, no, just no 😛
Battlefield 1 runs through the internet like any other online game, if not that would require EA to have their own seperate cable into every country and household in the world and that would just be silly. So no.
"For some reason the Firewall does not put this program and Origin on the "Exclusion List, and "Blocks" incoming and outgoing signals.....slowing down the game, but not denying it access..."
If this was happening is packetloss icon would flash on the screen and while the game might lag badly it would not affect FPS.
Hi again, I did forget one Important detail as I see it with this Privately owned/operated network?
If by chance you PC/Console is running below the Standards that is should, then its like phoning the Cable company when you TV get a Bad Signal too.
They, "Ping" your TV to see where the "Bottleneck" is before sending out a Techinitian.
Now, being that I also have a Ground Telephone on this same circuit, why wasn't the phone affected too?
If you understand exactly how the "Internet works" you would also understand that each access point, (PC/Console/Router, etc) has its own Indie. I.D. (Which can also be made private or limited access too)
That being said, this also works in reverse too.
Mutiple Internet address's in the "Billions" share the same internet connection, but each are either Public/Restricted/Private, or Peer to Peer, (this can go on darn near forever, as this changes almost daily as needed too)
So, making a "Privately Owned and Operated Server/Webpage" is quite a common thing on the Internet, Kinda like "Buying a membership into the Playboy Webpage"
Thats also considered a "Private Server" when you buy a membership too. right?
BTW, you can probably think of a Peer to Peer MMO Gaming Server when you think of BF1, as it has its Own set of rules, but is totally restricted from direct acces to any linkable Webpage.
This, if you think about it, also makes it a Lot harder for people to "Hack into" this game too, and cheat/stats pad, ok?
We will disagree on a lot of things and how they work, it human nature. I respect you opinion to this also!
But, when you've been around since the very beginning of the Internet like me, and fiddled around with "Netcode" on a Commodore PC too, it also give you a way better Idea on how things work on the Internet without all the "Gobbley *" that the I.S.P.'s tell you when their Signal is Rotten from lack of maintenance really,,,
thanks for the comment.