Forum Discussion

B4Dazz_mAster's avatar
12 years ago

HUGE GAME LAG/LATENCY PROBLEM

Any explanation why this happens:

5on5 server, all players with same pings.

I start shooting enemy from behind close range, absolutely 100% shots to target and ABOUT 3-5 SECONDS before enemy realizes him being shooted but then enemy turns and kills me under 1sec? Happens constantly in 5on5 servers, not so much in 64players servers.

Example: ACE52 650rpm = 10,83 rounds/second, i should do 487,35 damage/second 100% hits to target or am i missing something?

Only way to kill enemies is by preshooting 3-5sec and pray sametime that some of bullets will actually do damage when enemy runs to preshooted bulletrain. Feels damn retarded to preshoot but its only way to get kills in 5on5 servers.

Is it my internet connection (24/2 dsl+) or what? I cant believe its because of the game.. game worked about 2 months from release pretty good, something has changed..yes game patches but i cant believe patches will ruin game totally when patches should improve gameplaying.

(yeah old song but im really really frustrated)

3 Replies

  • Anonymous's avatar
    Anonymous
    12 years ago
    Approved

    seems like alot of ppl have the same problem "Rubber banding issues for some players with solid Internet connections" its listed in the known issues on the forum under control room....its being investigated for over a mth or so...the game is unplayable now for lots of ppl.Along with other issues that make it unplayable.

    http://battlelog.battlefield.com/bf4/forum/threadview/2955065670203355766/

  • I dont think rubberbanding is causing this issue but it could be under this: Some instances of no hit effects and no damage to opponent in your sights.

    But why it is almost constant problem in 5on5 games but not happening so often in 64servers??

    In last few 5on5 games i had 9/10 of times against enemy this huge latency problem (not funny at all!!!)