@Noodlesocks wrote:
I'l be honest, the sound of 64v64 sounds horrible. Game can already feel a bit claustrophobic at times with 64 players. I can only imagine what it will be like with so many people concentrated around 50m x 50m objective areas. Planetside 2 can feel like a monotonous grind when objectives have a lot of players fighting over them and I'd be concerned the next Battlefield might end up feeling the same.
That being said I know very little of how they plan on handling a higher player count or even if they even will increase the player count. I'm just afraid that it is going to end up a situation where more simply isn't better.
The way that people play conquest right now where almost no one is leading their squad anywhere so they consist of individuals running around by themselves or sitting somewhere on the map like they aren't in a squad at all is the reason why the 64 player game modes are terrible. Every match is usually a large mass of players on a team stuck in one place on the map accomplishing nothing with almost no objectives controlled. Which is usually the end result of teams with lackluster squad/team play. More players on the servers is not going to fix this.
Most of the times when I play Battlefield 1 when in a squad of five people I am fighting for the objective on my own. This has become the normal way to play battlefield as team play is not a priority for many playing. DICE should put more of an emphasis on leadership * this next game isn't just a bunch of easy to make filler assignments and challenges that detract from team play like Battlefield 1 and Battlefield V has.