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Anonymous's avatar
Anonymous
12 years ago

Invasion of blurry low res textures, Vram issue ?

Hello everyone.

This issue is really bugging me: whenever I join a server, textures takes ages to load to high res. Most of my games are played with low/mid res ugly textures everywhere. 

 

I got to stare at a particular mesh 3/5sec to make its textures clear, but if I come back a few second later it is blurry again. 

What seems to limit (but not solve) this issue:

- ultra textures

- empty servers (or not very populated servers, and AFTER a few minutes).

Problem is; once vram is filled by ultra textures I get stutters/fps drops. And empty server (while letting me admire how beautiful the game can be when running properly) are not fun.

High setting barely totally fills the vram but I get blurry textures AND fps drops; bad spot. I can only play on normal blurry setting.

Here are my specs:

- Windows 8 x64

- i7920@3.85Ghz

- GTX590@stock (1.5Giga usable Vram)

- 8Giga Ram@1923Mhz

- HT disabled

I have tweaked this rig to the bones, conducted lot of benchmark, tested all available advices about BF4 optimizing, and drivers are of course up to date. As a result on mostly low settings (except textures) I manage a nice capped 110/120 fps on most MP scenario.

But the game is ugly.

Anyone experiencing the same ?!

Please, no rich kid telling me to update my 590, this card is still a beast and It can run Vram monsters like a heavily modded Skyrim very well.

6 Replies

  • Anonymous's avatar
    Anonymous
    12 years ago

    shameless bump, judging from my mid-high hardware spec and from youtube videos, I think a lot of people are affected by this, they juste don't notice it.

  • Anonymous's avatar
    Anonymous
    12 years ago

    @canardinf wrote:

    shameless bump, judging from my mid-high hardware spec and from youtube videos, I think a lot of people are affected by this, they juste don't notice it.


    Texture filtering and quality both on high/ultra? FXAA on high? Texture filtering on quality in NV control panel?

    And what type of harddrive do you have? Not sure how BF4 works, but might be loading low-res textures then slowly loading higher quality game assets in to RAM after the game has loaded. This would fit with your description of low-res textures only at the start of a game.

    Try bumping all the settings to medium as well and see if it looks better. 590 should be able to do better than low with only textures on high.

    Also worth noting that whilst the 590 is a nice card, it's dual GPU. This game apparently has a few performance issues with SLI.

  • Anonymous's avatar
    Anonymous
    12 years ago

    Texture filtering has nothing to do with this issue, neither do FXAA (wich I disable for actually adding blur).

    Textures quality as I said, I played with them and didn't get any satysfying result. It appears to me that fully loaded mid and ultra textures are the same, only difference is that the ultra setting loads and keeps them more agressivly in memory, mitigating the blurry texture issue but causing framerate drop.

    My HDD is a WD velociraptor, but my Ram is never full (and I disabled Paging file for test anyway -> no improvement, no loss).

    Already tried all sort of mixed settings... Problem remains and I stick to mostly low to get the better responsivness out of my 120Hz screen and no input lag.

    590 is indeed still a great card and is doing quite well here, framerate wise. Sure there is room for sli improvement (getting occasionnal stuttering when core 1 clock decides to play yoyo for unknown reason), but it's an overall fluid experience. It's just those damn textures that keeps me from enjoying this BF, making it sometimes uglier than 2000's games ...

  • Anonymous's avatar
    Anonymous
    12 years ago

    @canardinf wrote:

    Texture filtering has nothing to do with this issue, neither do FXAA (wich I disable for actually adding blur).

    Textures quality as I said, I played with them and didn't get any satysfying result. It appears to me that fully loaded mid and ultra textures are the same, only difference is that the ultra setting loads and keeps them more agressivly in memory, mitigating the blurry texture issue but causing framerate drop.

    My HDD is a WD velociraptor, but my Ram is never full (and I disabled Paging file for test anyway -> no improvement, no loss).

    Already tried all sort of mixed settings... Problem remains and I stick to mostly low to get the better responsivness out of my 120Hz screen and no input lag.

    590 is indeed still a great card and is doing quite well here, framerate wise. Sure there is room for sli improvement (getting occasionnal stuttering when core 1 clock decides to play yoyo for unknown reason), but it's an overall fluid experience. It's just those damn textures that keeps me from enjoying this BF, making it sometimes uglier than 2000's games ...


    Yeah I thought you might be talking about the blur from FXAA or using low AF, I'd still put AF on 16x btw since the performance hit is negligible.

    Also when you say your RAM is full, you haven't changed it to run the 32-bit exe by any chance? Seen some people recommending that on here, which would obviously limit the amount of RAM BF4 could actually use.

  • Anonymous's avatar
    Anonymous
    12 years ago

    Never full, said never full 😕mileywink:

    My windows is clean of any crap and I never saw BF4 make ram usage going above 5g.

  • Anonymous's avatar
    Anonymous
    12 years ago

    @canardinf wrote:

    Never full, said never full 😕mileywink:

    My windows is clean of any crap and I never saw BF4 make ram usage going above 5g.


    When you say your RAM is never full sorry :D

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