Forum Discussion
5 years ago
@poohty_t
EA/DICE do invest a lot of time and money into anti-cheat. Yet, there isn't a silver bullet fix all. Anti-Cheat is a 24/7 process of detection, refactor, patch. The cheat developers will always be 10 steps ahead of the anti-cheat devs.
Cheats work by modifying/reading local client data. EA/DICE, nor even Microsoft (Windows OS) can prevent that with current tech. All you need to understand on this issue is DKOM. Look it up. If you can write an application that uses DKOM efficiently you can go undetected. If DICE cannot detect a cheat it cannot ban for cheat usage.
PubG's report system is heavily flawed. AND you don't send a video clip with your report. The Server records a Demo of the match entirety. Your report denotes the player ID and in some cases a demo time reference. PubG's dev team download the match demo and review it. These demos are not video. They are Game Data that's used to 99.999% accurately replicate all player actions, inputs in engine. This is also what PubG's replay and death cam are. Death cams are n seconds of data stored in memory (RAM). Replays are data buffered in memory then written to disk.
Also note that reporting in game can result in players being "temp banned". All it takes is a few players (3-4) in a match to falsely report a player for this to happen. This is why it's flawed.
Shadow Banning Won't Work in Battlefield.
BF typically has a server browser which lets players choose which server they play on. If shadow banned you won't be able to join preferred servers, thus you'd know your shadow banned. It would only work on quick match type setups.
EA/DICE do invest a lot of time and money into anti-cheat. Yet, there isn't a silver bullet fix all. Anti-Cheat is a 24/7 process of detection, refactor, patch. The cheat developers will always be 10 steps ahead of the anti-cheat devs.
Cheats work by modifying/reading local client data. EA/DICE, nor even Microsoft (Windows OS) can prevent that with current tech. All you need to understand on this issue is DKOM. Look it up. If you can write an application that uses DKOM efficiently you can go undetected. If DICE cannot detect a cheat it cannot ban for cheat usage.
PubG's report system is heavily flawed. AND you don't send a video clip with your report. The Server records a Demo of the match entirety. Your report denotes the player ID and in some cases a demo time reference. PubG's dev team download the match demo and review it. These demos are not video. They are Game Data that's used to 99.999% accurately replicate all player actions, inputs in engine. This is also what PubG's replay and death cam are. Death cams are n seconds of data stored in memory (RAM). Replays are data buffered in memory then written to disk.
Also note that reporting in game can result in players being "temp banned". All it takes is a few players (3-4) in a match to falsely report a player for this to happen. This is why it's flawed.
Shadow Banning Won't Work in Battlefield.
BF typically has a server browser which lets players choose which server they play on. If shadow banned you won't be able to join preferred servers, thus you'd know your shadow banned. It would only work on quick match type setups.
5 years ago
@Rev0verDrive
Well whatever they have been spending on it is not enough clearly. Just look at how many people complain about cheaters in BF V and Firestorm. It seems they are still largely lacking in this area.
As for the PUBG comment. What i stated about it sending a 1 minute video clip was actually told to me by a Community Manager. So Ill take his word on it over someone who does not work for PUBG Corp.
While on one hand as you say in game reporting can cause incorrect "temp bans" , there are ways they can program around that to fix that. However if the only way to report someone is to capture video ones self and then upload video, go to a specific website and submit a ticket on it .....there is no way to code around and fix the fact that most will not take the time and effort to do that. Thus you have many cheaters going by often not reported at all. While i would agree that is lazy on those people's part, it does not change the fact that is the results of only having that as the only way to report someone. Im still amazed at how many people do not know how to save quick clips of gameplay on ps4-ps5s ( or xbox counterparts) but it does not change the fact many still have no clue.
At the end of the day , as my post said , no matter how nice the game looks,if cheaters are not dealt with quickly and harshly from the start, it will for sure hurt the longevity of this game and its potential. None of us want to see that. EA has the money. I know its not an easy fix but that does not mean they can not do all they can from the very start and stay on top of it.
Well whatever they have been spending on it is not enough clearly. Just look at how many people complain about cheaters in BF V and Firestorm. It seems they are still largely lacking in this area.
As for the PUBG comment. What i stated about it sending a 1 minute video clip was actually told to me by a Community Manager. So Ill take his word on it over someone who does not work for PUBG Corp.
While on one hand as you say in game reporting can cause incorrect "temp bans" , there are ways they can program around that to fix that. However if the only way to report someone is to capture video ones self and then upload video, go to a specific website and submit a ticket on it .....there is no way to code around and fix the fact that most will not take the time and effort to do that. Thus you have many cheaters going by often not reported at all. While i would agree that is lazy on those people's part, it does not change the fact that is the results of only having that as the only way to report someone. Im still amazed at how many people do not know how to save quick clips of gameplay on ps4-ps5s ( or xbox counterparts) but it does not change the fact many still have no clue.
At the end of the day , as my post said , no matter how nice the game looks,if cheaters are not dealt with quickly and harshly from the start, it will for sure hurt the longevity of this game and its potential. None of us want to see that. EA has the money. I know its not an easy fix but that does not mean they can not do all they can from the very start and stay on top of it.
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