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@poohty_t
Only thing I know coming out that has a real chance. Microsoft Pluton
Quote from Microsoft at the bottom of the article, “This is about security, it’s not about DRM,” explains Weston. “The reality is we’ll create an API where people can leverage it, it’s definitely possible for folks to use that for protection of content, but this is really about mainstream security and protecting identify and encryption keys.”
The real issue is getting the access, the resources, knowing where to look, what to look for. Personal computers are just that, personal. It's not like each company knows to look out for strings of 0100010100010100 and automatically says, cheat software!
The brainwashing of TV and/ or movies has made people naive. It's not like cheating is new to personal computers, it's always been there, always! Just people are reporting and/ or taking notice now with everyone trying to be the next top streamer.
That's one of the reasons why it's so common to find more cheaters, streamers. Everyone is trying to cheat their way to the top, so they can cash out before anyone notices them cheating or using exploits. Shoot, just thinking cheaters are normal gamers is also naive. It's an industry wide issue.
Say you have someone that invests into one company, they cheat on the competitions video game in hopes it will drive down the price and vice versa. There's a ton of things at play, but don't think it's a super easy task of just hiring some elite computer genius telling them to hack time.
@Popa2caps wrote:Only thing I know coming out that has a real chance. Microsoft Pluton
Pluton is an interesting read. Thanks for sharing.
I agree, the only way to prevent cheating on PC is having secure CPUs which only run 'authorized software' that's been signed with encrytion keys. Which is exactly how consoles already operate and why cheaters can't get their 'unauthorized software' to run on consoles.
Unfortunately, it will probably take at least a decade before enough CPUs start supporting Pluton and gain enough market share for game developers to start using it.
I can't wait that long, so I'll just buy a console because they already have Pluton support built in. 😉
- Anonymous5 years ago
You know, I did just that, but I'm mixed on it. I got an Xbox Series X, but I honestly don't know if I'm having more fun than my PC.
One, loads of aim assists in each game makes it extremely boring. I'm a controller user, but can't stand aim assist at all. I turn it off in any game I can. I think the 22 years of piano playing is the reason for that. I can't stand it when my hard movement is forced on a rail system.
I wish game companies for consoles would just stop being lazy and just make it so users could change the same settings PC gets. I would honestly have 100% more fun on console than.
- Trokey665 years agoSeasoned Ace@Popa2caps As long as devices like the ones shown in the videos on the first page, Aim Assist should be the least of your worries......
- Anonymous5 years ago
@Trokey66
The extra heavy aim assist in video games is one of the reasons these devices are on the rise. My suggestion of having non-aim assisted servers helps fight against these devices. If a game doesn't have aim assistance, you can't get tracked by these devices on the console (anything is possible on PC).
The devices are basically just macros, nothing fancy like some make them out to be, They do not auto aim. The devices can't tell what is one screen, they need player input to function. The game is doing the aiming, the devices just read incoming data.
So for example if this device reads incoming data and can tell of an aim slowdown on one axis (because of aim assistance) it can be programmed to be exploited. That's all the device is doing, reading and adjusting. Aim assist goes hand in hand with these 3rd party devices. Basic functions of these 3rd party devices are below. These are not all the functions and/ or abilities, but it's the most common.
Recoil management, Works by adjusting weapon values ingame and saves to profiles. Some of these new devices work so well that they can map in-real time (Random weapon bullet pattern spread in games helps in weakening this feature, but needs to be a true random pattern).
ADS (Aim Down Sight) spam (only works if the game has aim assist). Works by repeating the ADS / Aim button over and over (Talking, microseconds here). If the title doesn't have aim assist, you don't need to worry about this feature affecting you on console gameplay, PC is a different story.
Basic Repeat Macro. Just your basic repeat button command. Think of this like adding a button to repeat over and over. You want a single weapon to fire, this is how you do it.
If a game was released without aim assistance and has very long sequences of bullet patterns, 2 of the 3 most common issues would be useless. Don't get caught in the marketing for the devices like their the next best thing from sliced bread.
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