Forum Discussion
@Trokey66
The extra heavy aim assist in video games is one of the reasons these devices are on the rise. My suggestion of having non-aim assisted servers helps fight against these devices. If a game doesn't have aim assistance, you can't get tracked by these devices on the console (anything is possible on PC).
The devices are basically just macros, nothing fancy like some make them out to be, They do not auto aim. The devices can't tell what is one screen, they need player input to function. The game is doing the aiming, the devices just read incoming data.
So for example if this device reads incoming data and can tell of an aim slowdown on one axis (because of aim assistance) it can be programmed to be exploited. That's all the device is doing, reading and adjusting. Aim assist goes hand in hand with these 3rd party devices. Basic functions of these 3rd party devices are below. These are not all the functions and/ or abilities, but it's the most common.
Recoil management, Works by adjusting weapon values ingame and saves to profiles. Some of these new devices work so well that they can map in-real time (Random weapon bullet pattern spread in games helps in weakening this feature, but needs to be a true random pattern).
ADS (Aim Down Sight) spam (only works if the game has aim assist). Works by repeating the ADS / Aim button over and over (Talking, microseconds here). If the title doesn't have aim assist, you don't need to worry about this feature affecting you on console gameplay, PC is a different story.
Basic Repeat Macro. Just your basic repeat button command. Think of this like adding a button to repeat over and over. You want a single weapon to fire, this is how you do it.
If a game was released without aim assistance and has very long sequences of bullet patterns, 2 of the 3 most common issues would be useless. Don't get caught in the marketing for the devices like their the next best thing from sliced bread.
- Anonymous5 years ago
@Trokey66
https://www.youtube.com/watch?v=fT8mhtirAHQ&t=1s
https://www.youtube.com/watch?v=SewIjx6GORo
You talking about these clips right?These (uneducated) people (streamers) like to overuse the words, mod/s, hack/ed, and/ or auto aim, but it's far from the truth. Don't get caught up in the marketing ploy.
They're nothing really special about these devices. They don't mod any game files. They're basically just a bunch of macros.
Taken directly from Wiki: A macro (short for "macroinstruction" in computer science is a rule or pattern that specifies how a certain input should be mapped to a replacement output.
So for example the portion of these types of devices that handles recoil management is a macro that takes the input, applies an output. Mostly one with less recoil.
Again, The extra aim assist you hear from these devices is just leveraging the built in aim assist from the title by repeating the ADS / Aim command. Basically it's just pulling aim in the matter of microseconds. Works best for titles that have ADS lock on target type of aim assist (The type that centers your aim on the middle of the player, BF4, COD Warzone have this for example).
The last macro you hear on these devices is mostly just your basic macro. set a button to repeat over and over.
Again, if you take away aim assist altogether, you stop one of these features from working at all. The devices can't lock onto targets without the game having the feature to do it, wish is called aim assist.
- Trokey665 years agoSeasoned Ace
Oh dear........
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