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Re: Honestly Though, Who Really Thought Battlefield Needs Natural Disasters?

I say bring it on.  I enjoyed the levolution of Battlefield 4 and the behemoths of Battlefield 1, and can't wait to see what the developers come up with in the new game.  As long as it isn't the game design bore fest that was Battlefield V.  While we are talking about stuff people did not ask for.  Who the heck asked for all of these lame assignments and challenges?  Get 50 kills with this .  Get 100 kills with that.  Use this tool 75 times.  This is the kind of nonsense that I wouldn't mind being removed from this series.  It is as if the developers have realized that since no one plays their game modes to win anymore, that they will just give the players a bunch of chores to do instead.  No thanks.        

10 Replies

  • DingoKillr's avatar
    DingoKillr
    5 years ago

    Making my brain explode thinking about how good Levolution can make a game. 

    - Trying to play rush while boarding an Aircraft Carrier in the middle of cyclone. 

    - reducing crossing points over a river due rain storm. 

    - increase flanking during sandstorms or blizzards. 

    - 2 leviathan battling each and storm. 

  • That Lightning Storm Map and Modified M.A.V.s !

    In Options click on the M.A.V. 'Zeus Boost'

    It adds a small metal 'antenna' onto the upper body of the M.A.V .

    It launches with a trailing length of tiny wire hanging beneath it .

    You fly it low over any Enemy , and . . 

    Wait for potential Step Leader connection to occur .

    Fried Enemies!

    (this rumour brought to you by toomuchcoffee.ack)

  • Tsunami on the streets of Japanese city. Sudden need for watercraft and amphibious vehicles to be deployed when land vehicles keeps sinking. Infantry seeking cover from the flows on the rooftops. Repositioning of objectives getting stuck on moving material. Water levels keep rising and finding a high ground can give you an advantage.

  • Forkbeard84's avatar
    Forkbeard84
    5 years ago

    @Teal_Pipo_Fredo wrote:

    Tsunami on the streets of Japanese city. Sudden need for watercraft and amphibious vehicles to be deployed when land vehicles keeps sinking. Infantry seeking cover from the flows on the rooftops. Repositioning of objectives getting stuck on moving material. Water levels keep rising and finding a high ground can give you an advantage.


    That sounds like a fun disaster.  Think on your toes.

  • Noodlesocks's avatar
    Noodlesocks
    5 years ago

    @Teal_Pipo_Fredo wrote:

    Tsunami on the streets of Japanese city. Sudden need for watercraft and amphibious vehicles to be deployed when land vehicles keeps sinking. Infantry seeking cover from the flows on the rooftops. Repositioning of objectives getting stuck on moving material. Water levels keep rising and finding a high ground can give you an advantage.


    Did anyone really enjoy that on Flood Zone?

  • @Noodlesocks 

    Sometimes majority persistently resists evolution. It reflects what's happening in the society. We aren't as educated as we would like to think we are. Well I most certainly aren't. Just unhappily consuming capitalist's products to get my alienation needs. Reflections of soldier fantasy life which I am not going to participate in real world in any shape or form.

    Future belongs to curious. I try to keep mind open because it's certain that at office of DICE there are creative people. I would like to be part of creative community.

    We should ask where Battlefield is going for next? If it's going to repeat of remanufacturing same type of experience year after year it isn't evolving. Should games evolve? That's good question.

    Isn't life after all about being open to new experiences and exposures. Enjoying possibilities instead of living in nostalgic memories of the past. Living in the past will cause depression as where as living in the future will cause anxiety. Sometimes nostalgia is for good but in long run everything becomes stagnant.

    Where's innovation cycle? When old ideas becomes new ones aka renesaissance. And should new ideas and old ideas merge together? How about execution, balance and fun? The whole package?

    I have started to get feeling here that nothing shouldn't change and we are closing our minds here. I honestly have got so bored of Battlefield because its core of infantry and class-loadout gameplay has remained unchanged pretty much all the years I have kept playing. Little depth and innovation there.

    Sorry, this was quite awful opening up 😳

  • DingoKillr's avatar
    DingoKillr
    5 years ago
    @Noodlesocks it needs to considered whether it was the weather or other factors.

    A map like flood zone for me it was the little bird was more an issue then the water. I also believe that water vehicular options was limited on such a map.

    I think a map like Oman could have been nice with a fog along the beach out to the sea.
  • ninjapenquinuk's avatar
    ninjapenquinuk
    Seasoned Ace
    5 years ago

    whatever the effect it needs to be truly random and not something that occurs in every other round at x time.And please dont let it be tied to some awful comeback mechanism, where the winning side suddenly has to deal with an earthquake wiping out their half of the map (in something like breakthrough) to try an even up the scores

  • ZombieP1ow's avatar
    ZombieP1ow
    5 years ago

    I like the dynamic gameplay a changing environment gives us. The objective at Charlie is a different animal after the ship grounds itself on Paracel storm. Keep the levolution, the weather changes, the inclement weather,  the fog etc. 

    Hell, going to find a match right now. Cheers

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