- Fix for graphical flickering appearing on terrain.
this must be a joke.
Before patch I had only little flickering on longest distance terrain (near the horizon), which wasn't too distrubing. Now (right after patching) I get massive bugs with terrain textures starting from 60m range: terrain is filled with simple very low res texutres and flickers very much. However in close range (<60m) everything is fine like it was before patch. Please fix this flickering ASAP, because that is makeing game unplayeble, while buggy textures could be tolerated for some time.
edit:
seems like it happen only with certain textures, for example on Test Range pretty much all the map is bugged. On the Shanghai only naked ground textures are bugged, while aphalt and building are good. Water is not affected.
But Meshing Distance is still lower than before putch. And what is interesting that this didn't affect FPS at all
EDIT: These issues occus only in SLI mode. On single GPU its ok. But i have nearly 50% FPS drop, when I use one GPU, so pls fix it
CPU: i7-4770K
GPU: 2xSLI GTX 780
RAM:16 GB
OS: Win 8.1
Video driver: 331.82 (latest stable WHQL)