Hi @MilitiaGrunI ,
This is the result of EA/DICE have drastically reduced the number of servers at our disposal for this game and we have less physical server locations across the globe. So we are now often experiencing to be bundled up and playing on a server with other players that are far out of your own region.
And this then results in these very annoying game experiences of rubberbanding and missing hit registration!
At times the server even totally stalls and somewhat crashes by dumping many/all players off the server entirely. This happens if you are lucky and plays on a server that is full with 64 players and in intense gameplay on small map geographies, e.g. Locker and Metro maps especially. But it is always caused by having too many players on that same server which have too high ping/latency between each other. Which then causes the server to timeout for updating the screenplay/hit registration to all players at the same time.
EA/DICE should of course enforce a max ping rate for any player to log on to a FPS game server, but they have refused to do that so far. Causing then the vast majority of players to have a terrible bad gaming experience, just because one or a few far out of region players should be allowed to still play despite some having ping rates above 1,000 milli seconds!
I kid you not!
Latency of more than 1 full second is not unusual when checking in with those far out of region players!
Needless to say that such does not work at all for a FPS shooter game like BF, where realtime soldier movements and hit registration is required to support an enjoyable gaming experience for everybody on the server.