@DingoKillr wrote:
@Teal_Pipo_Fredoat times I see what people ask for it is to move BF to become COD, Fortnite or ARMA away from those 3 things you talked of.
Vehicles are a good example where team can work we have people calling for inside manual repair being removed for outside repair (fair enough), but saying inside auto repair encouraged team work back in BF4 and will do so again, their just dreaming.
There is lots of these focus on things that are individualistic focus rather then team work. Look at health and ammo BFV became anti-attrition because so many ran action man, wanting a fast pace game and a refusal to rely on other players.
These players only challenge becomes killing for their stats.
I can't see how going back to a remastered BF4 restores those 3 focus points of BF.
@DingoKillr
Battle(non)sense talked about Battlefield 2 in his videos back in days of Battlefield 4. He was disappointed that there wasn't a worthy successor of Battlefield 2 available. It may have been interpreted as wanting an Arma edition.
I personally would like to play that type of experience, as a console player, as casualised version (Hardcore as an option). What we are missing from gameplay:
- Commander with counter-playable assets on attackable home bases. Sense of resource gameplay.
- Commander and squad leader decision making maps for pinpoint communication. Sense of coordination of actions.
- Tactical map and HUD markings for said decisions available to whole team. Knowing what chain of command has decided.
- In-game voice and text tutorial while playing the game. Intuitive way to learn.
- Universal translator breaking language barrier.
- Proper commo and tactical roses which bridges the language barrier gap.
- Nameable squads for finding like-minded players. Some will use VOIP. Some will roleplay Mil-sim. Some will be random blue berries etc. no right or wrong in that sense.
- Dedicated soldier classes with well-defined roles. Increasing number of them necessary because there's so many fields of individual gadget groups to cover. Otherwise roles would merge and overlap meaning there's lack of structure and predictability to both friendly and enemy players.
- As an nice extra: Dynamic bridges which changes the flow of combat. It speaks for the scale of combat when you can hinder enemy movement by demolishing one of these. Those seen in Battlefield V didn't do anything really and every class can repair them meaning there's no point to take them down.