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When I got originally interested into Battlefield franchise back in Bad Company 2 days, I got recommended to try to play it because of 

  • Teamwork and objectives are key unlike in Call of Duty where your personal success is only thing which matters.
  • It's class based FPS which means there's roles for each of them in team and squads. Instead of self-creation of class and role like in Call of Duty.
  • There's awesome vehicles which were lacking from Call of Duty.

That's the formula I bought. Or thought so. Then I learned history lessons from the sensei and started to think I haven't experienced the true Battlefield™.

5 Replies

  • DingoKillr's avatar
    DingoKillr
    5 years ago

    @Teal_Pipo_Fredo at times I see what people ask for it is to move BF to become COD, Fortnite or ARMA away from those 3 things you talked of.

    Vehicles are a good example where team can work we have people calling for inside manual repair being removed for outside repair (fair enough), but saying inside auto repair encouraged team work back in BF4 and will do so again, their just dreaming.

    There is lots of these focus on things that are individualistic focus rather then team work. Look at health and ammo BFV became anti-attrition because so many ran action man, wanting a fast pace game and a refusal to rely on other players.
    These players only challenge becomes killing for their stats.

    I can't see how going back to a remastered BF4 restores those 3 focus points of BF.


  • @DingoKillr wrote:

    @Teal_Pipo_Fredoat times I see what people ask for it is to move BF to become COD, Fortnite or ARMA away from those 3 things you talked of.

    Vehicles are a good example where team can work we have people calling for inside manual repair being removed for outside repair (fair enough), but saying inside auto repair encouraged team work back in BF4 and will do so again, their just dreaming.

    There is lots of these focus on things that are individualistic focus rather then team work. Look at health and ammo BFV became anti-attrition because so many ran action man, wanting a fast pace game and a refusal to rely on other players.
    These players only challenge becomes killing for their stats.

    I can't see how going back to a remastered BF4 restores those 3 focus points of BF.


    @DingoKillr 
    Battle(non)sense talked about Battlefield 2 in his videos back in days of Battlefield 4. He was disappointed that there wasn't a worthy successor of Battlefield 2 available. It may have been interpreted as wanting an Arma edition.

    I personally would like to play that type of experience, as a console player, as casualised version (Hardcore as an option). What we are missing from gameplay: 

    • Commander with counter-playable assets on attackable home bases. Sense of resource gameplay.
    • Commander and squad leader decision making maps for pinpoint communication. Sense of coordination of actions.
    • Tactical map and HUD markings for said decisions available to whole team. Knowing what chain of command has decided.
    • In-game voice and text tutorial while playing the game. Intuitive way to learn.
    • Universal translator breaking language barrier.
    • Proper commo and tactical roses which bridges the language barrier gap.
    • Nameable squads for finding like-minded players. Some will use VOIP. Some will roleplay Mil-sim. Some will be random blue berries etc. no right or wrong in that sense.
    • Dedicated soldier classes with well-defined roles. Increasing number of them necessary because there's so many fields of individual gadget groups to cover. Otherwise roles would merge and overlap meaning there's lack of structure and predictability to both friendly and enemy players.
    • As an nice extra: Dynamic bridges which changes the flow of combat. It speaks for the scale of combat when you can hinder enemy movement by demolishing one of these. Those seen in Battlefield V didn't do anything really and every class can repair them meaning there's no point to take them down.
  • DingoKillr's avatar
    DingoKillr
    5 years ago
    @Teal_Pipo_Fredo yes, I have seen battle(non)sense video and part was heading to ARMA, other like the interact ammo/health and comm Rose I think are good steps but his air strike was too complex.

    Some BF2 feature even expanding would not be welcomed by the majority. It would be better a secondary mode called hardcore.

    Fortication needs to be all but your right it was a bit to easy for pathway bridges. It something to look at just like it too long to build but to easily destroyed.

    Yes, some features should be added to create balance, fun and slow down action.
  • @DingoKillr 

    Yes. Battle(non)sense's vision is closer to Arma but I would say auto regeneration, spotting, killcams etc. could have their place. Just the things listed added.

    But anyway, that's just wishful wish not ever coming true. Just hoping next Battlefield satisfies with something new to experience and explore.

  • DingoKillr's avatar
    DingoKillr
    5 years ago
    @Teal_Pipo_Fredo I honestly think auto regeneration, gives to much advantage to vehicles, just keep moving and you armour is magically restored.

    His idea for kill cam is better then what we had in BF, we should not have killcam like in past BF.

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