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Thanks for your feedback! I think it would be a cool addition to the series and add some more depth to team play dynamics. Feel free to add any ideas that you think would make this a viable feature. Currently, the main concern I have is that bitter players who aren't selected by the Commander to be one of the Spec Ops squads would vote to kick the Commander out of spite. I wouldn't want to remove the ability to kick a Commander because some Commanders suck. If you have a solution for this let me know.
- 5 years ago@zenn_nme Perfect! Exactly, that would motivate squads to play the objective in order to get ranked in the top 3 so that they can get offered a Spec Ops squad slot. Or maybe the top three squads automatically get offered to be a Spec Ops squads but the Commander could veto or disband a squad if they aren't following his directives?
- 5 years ago
I like the idea, but I dont think it will work IRL. You COULD add an extra class like in BF2 the SPECOP, and let players decide ingame if they wanted to use it and if they wanted to use it in a team. You could then, if a whole squad was playing that kit, give extra xp for "class play" or what ever you would call it.
In BF2 the specop was only really fun because they had grappling hooks and explosives IMO.
The fastpaced gaming of the BF games in general doesnt really promote careful planned games thus the arsenal is already at your disposal in the other classes as I see it.
(silencers, flashbangs and c4).
- 5 years ago@0ld_yell0w all the commander is doing is to assign a spawn point to a squad, it is up to the squad to say what classes they use.
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