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The_Tibber's avatar
5 years ago

The BIG issue with modern games and its long range weapons...

The tl;dr: Game Devs balance -lazily coded- long range weapons in ways that prevent exploitation rather than environmental based situations and its damaging gameplay.

The key problems surround:

Effective Range (ER)

The range before bullet drop is applied.

Bullet velocity

The speed of the bullet.

These two things are the core of what makes a long range weapon well, long range.

For games like Battlefield, Valorant, Apex they all have Big issues when it comes to a weapon and its suitability for the environment its in. (I REALLY dont know why they have snipers in valorant when all the maps are THAT small. . .)

Shotguns are suited for close range, AKs for medium range, DMRs for long range and Snipers for very long range.

If you take a look at the sniper SIM games you can see there are many variables you need to consider before taking the shot:

  • Bullet inaccuracy during windy weather.
  • ER reduction in rainy/stormy weather.
  • Bullet traces.
  • Scope movement after X amount of time running.
  • Bullet inaccuracy reflecting barrel temperature.
  • Scope accuracy depending on position. (standing, crouching, prone)
  • Vertical angle limit while prone.

These are all attributes that can be taken into account for sniper balance in the upcoming BF 2042 game.

But from what I saw during the BETA its the same story. (I understand its BETA but it happens in more than one game for it to be a coincidence)

We as a community really need to address this or our weapons will basically turn into splatoon ink blasters.

10 Replies

  • Also.....lots of people want to be a sniper.  And BF games reward them with superior optics, very high damage, zero windage, high rate of fire and a glowing marker above their targets head.

    Sniper rifles in BF are just so unrealistic.

  • The_Tibber's avatar
    The_Tibber
    5 years ago

    I hear ya,

    If Devs were to take ideas from SIM games like driving SIM, Sniper SIM etc then you can add details of that into game; sure not all of the details that would be a coding nightmare.
    But something that is simple as modifying stat numbers based on scenario is already done in game like hip fire vs aimed fire, it just needs to go a step further.

  • Oftentimes, sim games are considered boring/annoying and for good reason in my opinion - few people want outside factors messing with their shots - it's why the BF community was so heated about suppression in previous titles (I absolutely loathed lining up a perfect shot only to have the bullet fire out diagonally away from my target).

    Battlefield for example can always be better but I think they've done a fairly good job when it comes to effective range and bullet drop for (most) guns. Overheating barrels for every gun, jamming, weapon condition, wind etc. will just bog down the experience, at least on console

  • I get that but these factors can help balance gun play appropriately.

    But these considerations that can bog down game do not have to all apply but be done instead of messing with stats that make weapons what they are.

    Im sure you would be annoyed by a AR's fire rate to be the same as a bolt action rifle for the sake of balance.
    Its what we are seeing with long range weapons and I think its just plain wrong.

  • Its_Travis_199's avatar
    Its_Travis_199
    Hero+
    5 years ago

    Wait, there can actually be issues with Modern settings shooter games. ๐Ÿคจ

    Aren't they just awesome? ๐Ÿ™Œ

    Greets,

    Travis 

  • ragnarok013's avatar
    ragnarok013
    Hero+
    5 years ago
    @carsono311 correct me if I'm wrong as I don't snipe a whole lot but we had a lot of those sniping features in BF3/4. I personally wouldn't mind sniping being more difficult than in BF1/5 again with the features @The_Tibber is referencing.
  • carsono311's avatar
    carsono311
    Seasoned Ace
    5 years ago

    @ragnarok013The only characteristics listed here that have been features (or at least somewhat) previously are:

    - Bullet traces.

        I guess EA DICE just gave a standard vapor trail to all shots, regardless of atmospherics?

    - Scope movement after X amount of time running.

        I would throw this in with "Shift to hold" feature.

    - Scope accuracy depending on position. (standing, crouching, prone)

        Relative position and movement have always been factored into shot accuracy.

     - Maybe Vertical angle limit while prone ?  Not sure there.

    @The_Tibber Not trying to come across so incredulous, but most of the characteristics you mentioned seem a bit too in the weeds for most players.  I could see a compromise whereby those features get added to the game in the future, but are able to be turned on / off where desired?  Maybe make it available through Portal?  I am simply doubtful most of the playerbase would appreciate those additions.

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