The BIG issue with modern games and its long range weapons...
The tl;dr: Game Devs balance -lazily coded- long range weapons in ways that prevent exploitation rather than environmental based situations and its damaging gameplay.
The key problems surround:
Effective Range (ER)
The range before bullet drop is applied.
Bullet velocity
The speed of the bullet.
These two things are the core of what makes a long range weapon well, long range.
For games like Battlefield, Valorant, Apex they all have Big issues when it comes to a weapon and its suitability for the environment its in. (I REALLY dont know why they have snipers in valorant when all the maps are THAT small. . .)
Shotguns are suited for close range, AKs for medium range, DMRs for long range and Snipers for very long range.
If you take a look at the sniper SIM games you can see there are many variables you need to consider before taking the shot:
- Bullet inaccuracy during windy weather.
- ER reduction in rainy/stormy weather.
- Bullet traces.
- Scope movement after X amount of time running.
- Bullet inaccuracy reflecting barrel temperature.
- Scope accuracy depending on position. (standing, crouching, prone)
- Vertical angle limit while prone.
These are all attributes that can be taken into account for sniper balance in the upcoming BF 2042 game.
But from what I saw during the BETA its the same story. (I understand its BETA but it happens in more than one game for it to be a coincidence)
We as a community really need to address this or our weapons will basically turn into splatoon ink blasters.