Forum Discussion

A_Cool_Gorilla's avatar
3 years ago

The franchise should adopt an open 2-gadget system

I find that gadget restrictions do nothing to aid teamplay, but rather it hurts it as there's such a limited supply. It also hurts squadplay, as a 2-man squad is limited in their utility. By allowing two gadgets to be freely selected, a player cannot do more per-se, but they can optimize their role to maximize their impact. That 2-man squad can carefully select their gadgets to compensate for the lacking members, as an example.

Regardless of what two gadgets are chosen, they can only tackle two roles (healing, reviving, repair, anti-armor, anti-air, ammo, demolitions, intel, traversal, etc). I believe this would improve teamplay by a noticeable degree. Not because there's more players willing to contribute, but because the team-oriented players that do exist are now able to strike a better balance for the team. They could give up their rockets for revives, or they could give up their healing for ammo.

I also believe that this system could utilize a more robust system of visual distinction. The gadgets themselves affecting a player's appearance, so that more roles can be visually identified. Ammo giving the outfit an ammo belt. Healing / revives giving the outfit a medic patch / color scheme. Anti-tank giving the player heavy explosive pouches, along with an RPG on the back if that's equipped. Engineer giving an engineer vest. It's not realistic to do this for all gadgets, some would undoubtedly have to just fit into an existing look, as it would get difficult for these looks to mix together if there are too many of them. However, I think there's more lee-way here for more niche roles to emerge while appearing visually distinct. There could be a secret or two in this system as well, such as a ghilie suit activating if you roll a sniper and recon-only gadgets.

However, my big concern would be over gadget balance. Battlefield 2042 had too many solo-focused gadgets for my taste, when they could have been team-oriented instead. The grappling hook could have allowed a squad to climb up buildings together. The wingsuit is neat, but I would have preferred a zipline instead due to a more limited range and it being squad usable. Or if long distance traversal is needed, I'd have preferred to see a 4-seat paraglider as a squad asset. Wherever possible, I like to see gadgets compliment a squad so that they can operate as a unit. I don't believe any system works if the gadget design isn't there to compliment squadplay.

No RepliesBe the first to reply

About Battlefield Franchise Discussion

Discuss the Battlefield games in this community forum.133,586 PostsLatest Activity: 6 hours ago