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@UP_Hawxxeye wrote:
@ragnarok013 wrote:
@stabbinhobo wrote:
@ragnarok013
Based on the results the "current size of the anti-cheat team" is zed. Unless they want to put the paying customers they have asked to do their jobs for them via the report function on payroll.
Either actively police the servers or let your customers who want their own servers do it.
If we had that choice now EA would not need their own servers, no one would willingly play on the current hot mess if there was a viable option.@stabbinhobo I know a member of the AC team so it's more than zed; we may not be happy with the results in BF5 but they are working hard with the system they have.
I understand that everyone rightly wants a silver bullet for the AC discussion, but at the end of the day EA is a for profit company so hiring what would equate to an entire studio to actively monitor and police servers 24\7 wouldn't be cost effective. In my opinion the best we can hope for is a solid automated anti-cheat client better than what we have now as the active AC measure with the AC Team to re-actively assess reports from the community to ban cheaters.
If we get BF3\4 style servers with a procon\rcon equivalent Server admins can also manage their servers by kicking and banning suspected bad actors which further reinforces the studio level AC Client and AC Team.
Indeed, BF3/4 did not had that problem because the policing of the servers was crowdsourced amongst the players who managed them as well as the automated admin procon stuff.
This should had been the free/profitable solution for EA since the players pay instead of being paid.
So I am really scratching my head here about why they stopped that starting with BF1 and after?
What have they gained with that which offsets the loss of a healthy and sustainable community?
Was it about having absolute control about when an existing game lives or dies when they decide to end its support? That sounds really petty and counterproductive. Fandoms and communities are free advertisement.
@UP_Hawxxeye I don’t think DICE wanted community runs servers in BF1/5 at all as they seemed to really want to recreate their Battlefront Quick Match formula in Battlefield. Further proof of this is how DICE even tried hard to bury the server browser and make it as difficult as possible to use compared to previous Battlefield entries in BF5 to encourage us to use Quick Match. Instead the Community demanded RSP loudly both times and eventually DICE checked the box and gave us the bare minimum to quiet the discontent.
@ragnarok013
I agree.
Quickmatch is what makes the servers spin up, so If no one joins via quickmatch, no servers turn on.
They mentioned before that they want to use the Battlefront II system, so I would not be surprised if the advanced search is not an option for BF6.
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