The Power of a Game Engine
So, I love Battlefield to death, and BF4 looks fantastic, but I have one concern. Alot of developers throughout gaming have stated that new features (eg. destruction, weather) are a result of the engine's innovative power. I've noticed the emphasis of innovation in Frostbite, but my concern is, what about a certain game engine makes it more innovative when it comes to things such as "Levolution?" What I mean is, the collapsing skyscraper on Siege of Shanghai LOOKS fantastic, but the destruction itself...what about the engine makes this destruction more innovative? Can't developers just take, say, the Call of Duty engine, put a building in a map, and tell players, "If you shoot these certain things, the building will fall?" I'm not stupid, I know the big "Levolution" events aren't exactly determined by some sort of dynamic physics mechanic; it's technically a scripted event triggered by doing a specific thing (eg. blowing up the pillars). Even the other aspects of Levolution, such as collapsing smaller buildings, are technically scripts that occur when the game recognizes that each wall mesh is now gone. In that sense, it's not really some crazy brilliant physics or anything, it's just a lot of well placed scripts. So in that case, what exactly about Frostbite 3 make "Levolution" so innovative, in a technical sense? Don't get me wrong, I love Battlefield, but this issue has been bothering me nowadays. A reply would be great!😕mileyhappy: