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Anonymous's avatar
Anonymous
12 years ago

This is why the Aiming Down Sights Field of View (ADS FOV) needs to change.

If you don't know yet, DICE changed the way your FOV zooms when you aim down sights. There have been several threads in different forums started about this, and DICE has responded saying it was intended, however I don't feel that people have a general grasp on the severity of this yet, and how "game breaking" it really is.

The problem is that some sights (Coyote/Red Dot/etc) have an ADS FOV that is only slightly less than your global FOV setting in game settings, while most others (all 3.4x and above) have their own FOV setting fixed to the same value, regardless of your global FOV setting in Game Settings.

So what I did was take screenshots of all lower power scopes at 60/90/120 FOV's, from the exact same distance (walked into a very low wall until I could not move forward anymore). Then I entered and compared the Pixel Height of the target in each image in a spreadsheet. This allows calculation of how big a difference there is between different FOV's and Different sights. Using Symthic's method of "Hipfire is 100% zoom" I have calculated the difference in zoom levels between a Red Dot and the next smallest scope that doesn’t use up an attachment slot, the 3.4x, at 60,90, and120 FOV.

Please note: The "holo" sights have the EXACT same FOV zoom as the Red Dot, Coyote, etc. There is NO benefit to using a "holo" like there was in BF3.

This creates a few problems:

#1   Using a 1x sight, a player with a low FOV can aim down there enemies MUCH easier than a player with a large FOV. Some argue that the increased awareness of a larger FOV negates the aim benefit, I will not address this as awareness is gained through much more than just your field of view. I will simply state that a 60 FOV produces a target roughly 3 times the size of a 120 FOV when aiming down sights.

#2   So why not use a low FOV? Many players have stated that using a lower FOV in game makes them feel ill. Some call it nauseating, others call it vertigo, I experienced this with the campaign, and had to move my monitor back several feet in order to continue playing it. Again, I will not address this further, as it can change from player to player.

#3   THE BIGGEST PROBLEM WITH THIS IS:   Using a higher field of view creates a large gap in scope zoom levels. While a 60FOV player enjoys a nice transition in zoom levels from one scope to the next.

At the most extreme, a player with a 120 FOV has a red dot zoom of 118.75%, and a 3.4x zoom of a whopping 762.5%!!!!  That means a 120 FOV gives you the option of almost no zoom, or a sniper scope, and NOTHING between them. This means that at higher FOV's the most common range(medium distance) in this game does not have a sight that properly works for it. 

Also, the IRNV(1x), does not zoom like the other 1x scopes, instead it has a fixed FOV.

Here is a screenshot of where I tested this:

http://imiger.com/img/456.jpg

Here is a screenshot of the spreadsheet with all the numbers:

http://imiger.com/img/455.jpg

DICE: Please fix this, or atleast give higher FOV users a way to see in medium range battles.

Please Comment, share this, get the news out and show DICE you care about this.

4 Replies

  • Anonymous's avatar
    Anonymous
    12 years ago

    Yeah this issue needs to be fix ,or aleast  give us a sight thats like a 1.4 times so it can fill the gap between sights.

  • Anonymous's avatar
    Anonymous
    12 years ago

    A good summary! I can't believe why there isn't a lot more debate about this - especially the most famous youtubers haven't addressed this issue at all, which is definitely awkward. Anyway, this "feature" is really game breaking and makes infantry combat feel very unpleasant with 90 degrees FOV.

    You didn't mention that the iron sights zoom a little bit more than RDS/Kobra/etc. They are still affected by this "feature" (fov scaling) though, so I made my own calculations approximately the same way you did yours (I also assumed that using RDS and FOV 60 gives approximately the same amount of ADS zoom both in BF3 and BF4). The result: using iron sights with 70 FOV gives you approximately the same zoom level as you get using RDS/Kobra/etc with 60 FOV. So the iron sights still don't solve anything, as, iron sights are usually very clumsy to aim with and 70 FOV in general is totally unplayable (at least for me).

    Another thing that people don't usually consider is the ADS mouse sensitivity. I ran some tests using a ruler and doing full 360 turns both in BF3 and BF4. The distance I have to drag my mouse in order to do a full 360 turn in hip fire mode is set to be approximately 11 cm in both games. So I managed to get these comparable results:

    BF4
    ---
    		Hip		ADS
    FOV 90 rds 	11cm		18cm
    FOV 60 rds	11cm		18cm
    
    FOV 90 iron	11cm		21cm
    FOV 60 iron	11cm		21cm
    FOV 70 iron	11cm		21cm
    
    BF3
    ---
    		Hip		ADS
    FOV 90 rds	11cm		21cm
    FOV 60 rds	11cm		21cm
    FOV 90 iron	11cm		21cm
    FOV 60 iron	11cm		21cm

     So in conclusion, the only group that doesnt affect this new "fov scaling" feature of BF4 consists of people who, in BF3, ran with 70 FOV and used only iron sights, and continue to do so in BF4 (my guess about the size of this group would be somewhere between 10 to 20 people in total...) - everybody else are affected by this change. However, the players who use FOV of 80 or wider really have a broken game, where they don't have any usable sight options, and this definitely sucks.

    Also, here are the links to official statements of DICE about this being a feature:

    https://twitter.com/Demize99/status/387116850200719360

    https://battlelog.battlefield.com/bf3/forum/threadview/2955064766645593353/19/

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