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Battlefront2 is running with the frostbite engine too and they had bonus XP weekends... so iam not sure if the engine is the limiting factor here... oh and lets not forget the epic bugs after a lot of "updates"... sorry i can only repeat myself, it looks like the "developers" dont know how to handle the frostbite engine or there is something fundamental broken with it... both possibilities are sad and i only wanted to say: Look at all those "stand alone facts" and tell me that despite all these things one can say: "They made a ton of mistakes, but the optimization was done 100% great, they * on a ton of things but that one thing was top priority for them"
Frostbite has a lot of issues and are apparently extremely complex to work with. One gamechanger (JF) asked Dice about double xp, why specific assignments has to be choosen in BFV etc etc, and these things was down to limitations in Frostbite.
Another issue is that Dice almost never make any meaningful changes to maps, seems like it is way too time-consuming to do.
The assignment-system in BF4, could track hundreds of assignments, in BF1 something changed and Dice started getting issues with things like assignments and BFV became totally stupid in this regard. I personally gave up on assignments, because you had to choose specific ones and then play accordingly. This had a negative impact on BFV overall, people wasted time doing stupid assignments (they had choosen), instead of playing for the team.
Also, why are there no medals/ribbons in BFV?
Hopefully Dice will improve Frostbite for the next title, the current state of Frostbite is a disgrace to Dice.
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