7 years ago
Anti-Air Woes
Basically, this is a plea to make air combat more of an even playing field and overall more fun. The anti-air turrets and tanks output a ridiculous amount of damage whereby an AA tank can destroy a ...
I was one of the top pilots in BF1 (in general matches, I sucked in the Aerial League) and still love Fighters in V - I only think the flak and incendiary fire needs a buff, everything else does need a nerf.
I don't want BF1 levels of air burst, but stationaries need to be made viable as they can easily be shrugged off in their current state.
Our job as pilots is to stay far up in the sky dogfighting, not going head first into tanks.
The way the AA is right now with the range they have, the ceiling isnt high enough to keep away from them unless you want to spend the game on 1 side of the map and our job isnt just dogfighting, our job is to keep fighters off our bombers so they can help ground targets push the objective, strafe/flare up the objective so ground troops and bombers know where to hit and in general scouting out advancing enemies to notify team members where to flank.
Stationary AA's can and are devastating as it only requires a total of 5 direct hits in any direction to take out a fighter, perhaps you have been lucky and not experienced maps where every stationary or mobile AA was being spammed. All variations of Anti-air should be renamed to Anti-Everything as I have also seen them wrecking tanks and pedestrians with ease