Forum Discussion

LousS999's avatar
7 years ago

Broken volumetric lights with DXR (looks that it happens to everyone using DXR)

Product: Battlefield V
Platform:PC
Please specify your platform model. PC
AMD or Nvidia Model Number RTX2080ti
Enter RAM memory size in GB 16
Which part of the game is the issue happening in? Single Player War Story
Which part of the mode? Under No Flag
Please select your region Asia
On which server did this happen?
When did this happen? (dd.mm.yy hh:mm)
Summarize your bug Broken volumetric lights cones with DXR. All walkthroughs I saw and myself have an issue when using DXR, it is particularly visible in the "under no flag" mission, since it makes brighter area at the surface of the sea . Basically it looks like an alpha sorting issue, whatever ground spotlights are on or off there is a bright light cones going out of them and making everything behind them brighter. It looks like a volumetric light cone but instead of the usual smooth volumetric transition here the transition is binary (just like alpha test instead of alpha blend). Also it makes some of the decals which should be visible behind them invisible. If DXR is set to "off" then the problem disappears, if set to "low" then the problem disappears at long range, so it is clearly an issue between RTX and volumetric lighting. ex from youtubers but it is the same on my computer: https://youtu.be/FZk1vcMG-xU?t=860   ex at 14:20 https://youtu.be/X3i3VlTq2Oc?t=638   ex at 10:38
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Use DXR in under no flag and look at the sea with a volumetric light between your camera and the sea
What happens when the bug occurs? Bright binary area and decals disappearance
What should be happening instead? what happens without DXR


I am surprised no one complain about that since I didn't saw any walkthrough with DXR not showing such artifacts. Even Digital Foundry is not talking about it...
If DXR is set of then the problem disappears, is set to low then the problem disappears at long range, so it is clearly an issue between RTX and volumetric lighting.
ex from youtubers but it is the same on my computer:
https://youtu.be/FZk1vcMG-xU?t=860   ex at 14:20
https://youtu.be/X3i3VlTq2Oc?t=638   ex at 10:38

4 Replies

  • Hey @LousS999, thanks for the report! 

    New Nvidia drivers are out to day and the new patch for BFV could you try too see if that fixed anything for you. 🙂 

    Thanks! 

    /Atic

  • It is strange, it is for sure better, however not perfect, but the problem now appears on more distant lights and particularly when several lights are aligned.However now if I reduce the dxr level to low it looks good since distant lights are not raytraced anymore.But I would of course prefer to keep it ultra 🙂

  • EA_Atic's avatar
    EA_Atic
    Icon for DICE Team rankDICE Team
    7 years ago

    Hey @LousS999, thanks for the update!

    Do you have an example video of your new findings ? 🙂 

    /Atic

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