Forum Discussion
Hate it. Same reason i dropped out if bf 1.
Players not pushing objectives is rubbish. Players have generally never acted with unity outside one or two squads in any bf game.
Regarding distance, all of the bf games had people hitting distance play, or did you forget smaw sniping in bad company and bf4?
The issue with the new ttk is that the damage models have flat lined meaning distance suddenly becomes about weapon choice ratherthan versatility. Now weapons are an all or nothing affair vs before when weapons had secondary uses. An mg 42 had terrible recoil and so bipod was require down but you were fixed meaning snipers could kill you., or be out flanked. The advantage was the ability to suppress at range. This happened in ALL previous bf games. Remember the mg4 in bf4? Or any number of weapons in BF3 and bad company. How about the vickerd gun with telescopic sites in bf1?
The new patch has removed versatility and focused purely on guns as a way of controlling how you play. Previously if you ran with an mg42 your ability of play was limited to defensive play or suppression...you know like how it was used in real life...now its pointless beyond 30 meters and because you have to bipod thats really dangerous.
I can go through all the other qeapons but honestly they have literally turned gun play into COD which it neverused to be. Previously you had to learn each weapon as they all had advantages and disadvantages. now simply put the sweet spot kill for snipers in bf1 hasbeen uniformly applied to all weapons in bf 5 but not for single shot kills, but just for simple effectiveness. This means if you arent in the sweet spot your weapon is a burden rather than a tool. This means you actually limit how you play based on what weapon you have rather than mixing up your play style based on need. It stupid.
- 6 years ago
@aztec1289it really depends on the server how much people are pushing objectives and how strong the defending team is. Sometimes it's just a steamroll, I can't say it always easier for the defenders.
The patched changed 2 things: limitless revives which is indeed a benefit for the defenders but also less range on guns which needs pushing.... and I would say that the second factor is even more important.
I play very differently with an SMG or LMG. With the SMG you have to jumo corners and choose a path between flags with lots of corners and cover. With an LMG you do want to take advantage of the distance and look for more open spaces.
I think the game is excellent, especially if you put in the hours and can "own" the enemy team with moderate effort...
- 6 years ago
First your comments are completely pointless.
Limitless revives existed before IF you werent melee killed AND also if you interacted or damaged an enemy before you were killed again. Nothing to do with 5.2.2.
Thank youfor highlighting my point. Of course you play differently with different guns. But now you actually play less differently. In factwith smgs you pretty much just choose the highest rof and go close. Thats it. Before 5.2.2 you didnt have to do that. Of.course you dont now.either, it just penalizes the hell out of you if you do something differently.
And for every game where you "dominate" there are x number of people whom dont. Ie to.go 30-1 means 30 other people didnt dominate. It literally impossible to have it where everyone dominates.
And by the way i can dominate easily in this game and regularly used to, but it became a grind rather than fun. The new mechanics and meta have moved away from what bf was. Its become boring unless you are playing some map that works with the new btk structure, and that means devastation and thats about it.
And regarding time in, the new btk structure actually penalises time in. And before you go down that path i had close to 750 hours in this game and over 5000 in other bf games.
- EA_Atic6 years ago
DICE Team
@aztec1289 the CQC part of the game was not changed, smg is still performing the same there as before we did any changes also recommend testing slower fire rate smg on medium range and see how that works out for you.
What we did change was medium to long rang engagement.
/Atic