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SterlingARCH3R's avatar
7 years ago

Higher Sniper Scope Magnification = Greater Sniper Glint

In addition to a sniper # cap and a new combat role, I think that another good way to counter snipers for all classes is to progressively increase the sniper glint as the scope's magnification power increases. So, a 4x-5x will be the same as what you see in BF1. If it's 6x or greater, the glint will be relatively more prominent. If it's 3x or less, you could decrease it's prominence by a little. Now, it doesn't have to be a huge change - maybe a 25%-33% increase - just enough to make it more noticeable but not glaringly obvious like a torch in your face.

This may have the (intended) effect of limiting some players from choosing the sniper class. It may not seem like a lot, but a handful of these little changes will add up to balance out the class selection (i.e. the typically non-PTFO snipers were chosen 26% of the time vs. supports at 13% in Open Beta).

Just my 2 cents. Any thoughts?

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