Forum Discussion
6 years ago
@TTZ_Dipsy Perfect is the enemy of the good, and there is an EASILY observable correlation in the vast majority of cases with XP total and lopsided teams. Just look at all game finishes with a margin of 300 or greater and total the XP on each side. I don't have to make this case subjectively- the data is all there.
TTZ_Dipsy
6 years agoHero+
Domination and SQTDM can turn sour extremely quick but more often than not this is because one team tries to play it way too cool and defensively. It's not impossible to turn a game around once you lose all your flags but still pretty difficult.
Doesn't necessarily mean the teams were unbalanced, it's just bad luck or bad strategy for one team. With so many different factors used to calculate an unrealistic "skill" level, it doesn't surprise me the algorithm can mess up. My hope is better matchmaking tools get released that fill current 1-5 open space matches instead of creating new lobbies for ~15 people
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