Poor hardware utilization and issue with pre-rendered frames
When future frame rendering is off, there is low frame rate with poor CPU and GPU utilization. The only way to get a good frame rate is with FFR set to on, but this introduces input lag and stuttering/hitching in DX11. This is not an issue with BF1 and I do not remember having this issue in the beta.
I am running the latest driver with a 2080 Ti and 9900K. So, there is no bottleneck on my end. This seems to be an issue with the rendering engine or something at the driver level. This is also widespread as there are multiple topics in the general discussion and PC sub-forums. Please fix ASAP.
https://forums.battlefield.com/en-us/discussion/161219/low-gpu-usage#latest
https://forums.battlefield.com/en-us/discussion/161062/future-frame-rendering-option-bug#latest
Hi, yes currently for most users pre-rendered frames enabled is recommended as it gives more consistent frame times.
The extra input lag doesn't seem to be noticeable so I would run with it enabled until one of the many upcoming patches hopefully improves the situation.
Also, here's an article on why Future Frame Rendering is not as broken as you might think: https://www.reddit.com/r/BattlefieldV/comments/9vte98/future_frame_rendering_an_explanation/?utm_source=reddit-android