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I updated how the reinforcement ticket count works. The "Cost of Admission" style of ticket reduction is the exception, not the rule. Most game modes have it as a ticket loss upon permanent death, so strategize accordingly.
+ Reinforcement Count - As a rule, your reinforcement (ticket) count decreases upon permanent death when you're no longer able to be revived. This is the case for mode game modes with the exception of some modes such as Squad Conquest, in which you lose tickets upon spawning in (what I call a "Cost of Admission"). That means that if you were to play Squad Conquest and you have only 1 ticket left, then no one on your team should spawn in, especially if the game is neck and neck. Since you can't control what your teammates do, you'll have to communicate this to everyone. No matter how the ticket system works, you should do your best to wait for revives. I'll update the list of game mode exceptions, or what game modes have deaths count as a Cost of Admission, when I notice them.
Since this last patch, ticket bleed is now on permanent death for all game modes, including squad conquest. The main post has been updated accordingly.
I've created a mnemonic to help people remember that "you win by capping, not by camping": ABC - Always Be Capping.
Glengarry Glen Ross fans may appreciate that 😉Love this game
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