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Re: I made an ACTUAL bug/issues list. In just 2 days...

An update about these issues as of the patch in April 30:

1. The damage indicator is way off and exaggerating the direction. I made a video about this here:
https://youtu.be/-vED5VZh3U0 STILL BROKEN!!!! It looks like this will stay forever and its inconsistent with any other fps or previous battlefield titles.

2. you cant see how much time you have left to revive a person (the Circle on the Z icon is always full. Broken AGAIN on the latest patch, circles appear full constantly.

3. The in-game menu got even worse (could imagine this is possible) now you cant see the skins (weapon or clothing) when you apply them. Its just the selection options on the left with nothing showing on the right. Kinda fixed, menu is still horrible.

Bugs:


· Bodies “wiggle” after death, which apart from being unrealistic, is confusing and distracting (making you think they are alive) Was fixed for sometimes but it happens rarely.
· Bodies disappear inside objects, doors, walls etc making them un-revivable. Happens Rarely around boxes.
· Player Visibility. Especially on snow maps. Seems to be a well-known issue. Very small improvements, still bad.
· Vaulting. Legacy bug on Battlefield titles. It got better, but it’s certainly not fixed. It appears that in order to vault something, you need to face it directly, be as close as possible AND move forward at the same time to start the vaulting animation. It should be more flexible, starting the vaulting even when not touching the object, so you won’t have to spam the jump button until it actually activates. Also, there are many places that vaulting never works, even if objects appear “vaultable”. 99% FIXED!
· Getting stuck in geometry (small rocks/objects/ground) 99% FIXED!
· Netcode. Had been improved (never got even close to Bf1 Netcode. Latest patch broke it further, game becomes "gluey" sometimes and dying behind walls is the worst that have ever been.
· Enemy footsteps loudness. Even when its quiet, you can barely hear them and distinguish them from friendly footsteps. Just make them like on Battlefield 1. FIXED
· Fortifications are clunky overall. You can build them from far, behind walls, sometimes building won’t even start or will stop unexpectedly. Still broken - no one cares though.
· Getting stuck indefinitely on loading screen. DICE said they are aware of this and it will be fixed. FIXED
· Screen goes completely black when passing by some places (2?) in Devastation map. 1 is for sure between point D and E, under the broken building, I haven’t taken note of the other(s). NOT FIXED
· Bullets hitting invisible walls/obstacles and even …tree leaves. NOT FIXED
· Max rank. NOT FIXED Still stuck at 50!
· Player models have delay updating where they seem to be facing/aiming. Often times I start getting damage from players who appear to be looking in another direction, and they seem to turn in my direction with a huge delay. Might be a netcode issue, not sure. NOT FIXED
· Broken towed vehicles physics. Jumping, stucking, “helicoptering” etc. NOT FIXED
· Transport (only?) vehicles disappearing while driving them. FIXED
· Custom Servers and map vote system. More of a feature, but it really feels like a bug when you cut essential features from past titles. NOT FIXED
UI/Communication Issues: 
· V-Rocket menu sometimes is broken (won’t activate, or appears with most part of the screen being black) it seems to be associated with taking damage or being suppressed while trying to activate it, but can’t say for sure. NOT FIXED Many times I will activate it by mistake, or send V rocket without ever seeing inside binoculars.
· Inaccurate Health/Ammo Pack icons when in hand (when resupplied with heath you are holding ammo pack and vice versa)  FIXED
· Game menu. NOT FIXED Still horible design, forced to exit servers to enable Assignments.
· You should be able to switch teams. NOT FIXED
· Joining with a friend has been improved, but everyone in a squad should be able to invite a friend, not just a squad leader. I have 1 friend I play with. If we join as a squad (of 2 people) we need to find another squad to fill 4 once in a game. Either automatically put us with another 2 person squad or let anyone invite/join a squad.
· Squad Kill Assists DON’T count as kills, even when they are supposed to. Maybe this was intentional, but I can’t think of a reason to do so. NOT FIXED
· Damage direction indicator is often inaccurate, showing wrong direction. Battle(non)sense demonstrated that in his video and I have noticed it myself many times.NOT FIXED
· Bipod. I wish it would stay broken to “balance” camping players but the truth is they are not trustworthy right now. Still clunky. Just see how they were on bf4. It took time to set bipod (risk-reward) it always worked, and you couldn't look at all directions (for balance and realism)  just about 60 degrees in front of you. Why is this so hard?
· Friendly/Enemy AP/AT Mines distinction. Should I shoot it or not? FIXED 
· Grenade icon visibility. Barely visible in most places, practically invisible on snow. 90% of the times I die from a grenade is because I didn’t even know it was there. NOT FIXED
· Getting random resupply/fortification points even when I am just running and playing with a class that can’t even resupply the whole round. NOT FIXED
· Inconsistent fire damage. This is carried from bf1 unfortunately. Why player uniforms act like they have been soaked on gasoline? You can light up even from small fires and take serious damage. If you trample (with boots) a fire IRL, you will just put it out, you won’t become a torch. NOT FIXED
· Show health icon when you need to be resupplied a health pack and/or even when you have lost just 10hp. Show ammo icon, even when you reloaded once. In my experience, most of the times I don’t get ammo/health is because I have to request it to inform teammates I want it, not because they are not willing to give one. NOT FIXED
· All maps need indestructible walls/buildings/fences etc and I am glad they are there (we don’t want a bad company 2 situation where whole map gets flat). However, you should be able to tell what you can destroy and what you cannot. Distinguish the indestructible elements with a specific color/pattern/material. With destruction being done in stages in BFV, you need to know when you can keep destroying and when you are just wasting rockets because you reached an indestructible object. NOT FIXED
· Deploy screen incorrect error messages like “The spawn point is not available” or “the class that you selected violates server rules” FIXED
· Platoons are nowhere to be found in game or on web. I had to join a platoon from Bf1. If you only own bfv there is simply no option for platoons. NOT FIXED
· NON-Faction specific loadouts. Since all factions have the same weapons, why differentiate them? The default loadout, on every new round, should be the last one used period. NOT FIXED It only works on "your company" menu, not in game where it matters.
· Sometimes health bar doesn’t fill, even when you got healed. Your health is actually full, but it shows less, so just a UI issue. NOT FIXED
· Sometimes, all(?) squad-mates calling reinforcements (instead of just the leader) I can hear my own player calling the reinforcements, even though I am not the leader. NOT FIXED
· Font Visibility in the UI is horrible. NOT FIXED
Aesthetic/Visual Issues:
· “Décor” broken tanks. Every map has WAY too many (to memorize) broken tanks/vehicles as “decoration”. This means when an enemy tank is not moving, you can’t tell if its décor or real. Spotting is not reliable on tanks when they are far or behind cover. Prime example of this problem is the bridge on Twisted Steel. Maybe replace them with rumble or airplanes instead of tanks? NOT FIXED
· Trees “wobbling”. Happens randomly(?) or when explosions nearby  FIXED
· Weapon parts disappearing. NOT FIXED
· Vehicle tracks on vegetation. Either make them look realistic or disable them. NOT FIXED
· Getting stuck on a loop of health resupply animation (haven’t noticed it on ammo) FIXED
· Draw distance seems way too low. Even with mesh setting on Ultra, I can see plantation appearing right in front of me. NOT FIXED
· AT Mines appearing to be midair. I don’t know if this is visual only, but you can’t shoot them when they are midair. NOT FIXED
Gameplay/Spawning/Balance/Q.o.F. Issues:
· Camping meta: Tied with visibility issues and MMG guns. NOT FIXED Seriously, its the only reason I will stop playing. So many things can be done for this:

1. Being able to spot only bipoded players

2. Reduce damage from MMGs

3. Being auto spotted if prone for long time

4. Make MMGs normal machine guns and not bipod-only

Just pick one.


· Frag Rifle. Way too powerful, large radius, a lot of damage, being able to kill 3-4 players with one shot. Needs a reduction on both or at least make it have a lot drop-off, like the PIAT, to add some skill to it. NOT FIXED
· Death experience. You need to be able to see who killed you and from where (not always visible) and preferably the damage history (taken from other players). Seeing yourself crying on the floor is not very helpful. Also bring back the options from Battlefield 1. Why I have to press a button to wait longer to be revived? It doesn’t need 3 “stages” only 2. The default one being “I am waiting for a revive” for the maximum time available, without pressing any button and the other option is to hold a button to skip revive. Time to redeploy should be visible at this screen to know when it makes sense to skip revive.Its even worse now IMO. Just wasting more time being dead showing who killed you (sometimes) Patch notes say "giving you more information about who killed you and how" where exactly is that info? NOT FIXED
· Support players shouldn’t pick ammo from dead enemies. They can resupply themselves and save dropped ammo for their teammates. NOT FIXED
· Forcing game modes with assignments directly and indirectly: NOT FIXED
· Medic weapons need to be better balanced (between them). The Suomi and Thomson are in a good place, but the slow firing ones need to do more damage in distance and/or have less recoil/more accuracy. NOT FIXED
· Resupply Animations shouldn’t interrupt important actions: Shooting, Reloading, ADS. NOT FIXED
· This happened only once to me but it still did! Round on Twisted Steel started by spawning on D and contesting it with enemies. NOT FIXED
· The Top Gunner seat is the same as hitting the redeploy button. Being able to duck does not solve anything, you rarely have time to do it and you still have to come out at some point and face your destiny. The top gun needs to have actual cover on the sides/behind. Also, it shouldn’t be the default spawn seat on vehicles (unless it gets cover). If there is only the top gunner seat available, I would rather spawn behind the vehicle and have a chance to survive. NOT FIXED
· More than a feature than an issue: you should be able to pickup a kit not just weapons. Different key for each action: E to pickup weapon, F to pickup kit. Its always been like that and It offered variety to the gameplay, I don’t know why they changed it on BFV. NOT FIXED

Suggestions:

- Shouldnt be able to get 100 damage with AP mines by stacking them. Either low the damage of both combined to 85, or increase the distance between them SIGNIFICANTLY.

- Vehicle entering/exiting animations. They are realistic, they are NOT fun. Basically says do not enter/exit a vehicle ever you will just die.

Why use the mouse buttons when dying instead of the space bar like in BF1? Hands free!

- You should start the round with full ammo. Everyone just picks up from the base and the support players don’t deserve getting points just for spamming resupply on the start of the round.

- Fires should be cosmetic only, unless they MUST do damage for map design reasons, in which case the color of the fire should be different (so you know it will hurt you) There are literally more than 100 places with fires in 9 maps you can’t expect players to learn which of them are safe or not.

· Ammo/Health resupply stations should be pre-built and indestructible. Not everyone plays with friends.

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