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Re: The Critical Analysis of EA/DICE

I think many of the problems have to do with Frostbite showing its age; devs and other people in the know have expressed how hard it is getting to accomodate.

You claim of V being the greatest shame to the industry is quite hyperbolic but I understand what you're saying. Fallout 76, Stadia, the beginning of SWBFII etc. etc. are just the tip of the iceberg; it's nearing the end of a console generation and the whole outlook on how resources should be allocated is getting more and more complicated. It's no excuse but at this point I just expect problems from everyone.

Devil's advocate here - even before launch they said this wasn't going to be a typical WW2 game (ie, everyone has played the same Dday-esque maps/stories to death so thry wanted to try to shift thr focus).

Honestly I'm surprised they chose WW2 because people have an unhealthy obsession with it and there is just no pleasing everyone.

The launch trailer would have been fine if they just explained what was going on. Most people who hated it changed their tune once Flakfire's video released the next day...

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