Reinforcements for Grand Operations
For BF1's Operations mode and some other game modes, the game ends when one team's reinforcements goes down to zero. However, shouldn't it end when the number of reinforcements goes to zero and when all teammates on the field are dead? So, when the number of reinforcements goes down to zero, no one else can spawn in and the remaining players are tasked with capping the objective. This will heighten the suspense of the game a little bit more, and give the attacking team a bit more of a chance against the infinitely spawning defending team. I always found it strange that the game abruptly ends like when the alarm sounds in The Purge movie, even though you have enemies right next to each other mid-shooting. Maybe this change can be implemented for BFV Grand Operations.
Also, as an aside, in BF1, if you revive someone while you're capping or have capped all objectives and you have 0 reinforcements, your reinforcements will go from 0 to 1. This doesn't make sense at all if you have 0 reinforcements and say, 10 teammates die - if you revive 1 player, then you still get 1 reinforcement instead of the game keeping an internal count of -9. I'd be curious to know what BFV's logic will be with respect to this.