Request: Final Stand as a Standalone Mode, or Day 3 Timer Adjustment
In all my time playing BFV since its launch in 2018, I've only played Final Stand a handful of times until recently when I decided to work towards unlocking the gold Final Stand dog tag. Even then, it's ridiculously difficult to find myself in a game that arrives at a Day 4 opportunity. I do understand the purpose of Final Stand - a "sudden death" mode for the relatively rare occasion where both teams have gone the distance without a clear, definitive winner. However, it's actually a really fun mode and IMHO it deserves a standalone mode across most, if not all, maps. Bringing back a "last man standing" mode would be a great, fun change of pace that isn't as time consuming as Firestorm.
If a standalone Final Stand mode is not an option, then please loosen up the conditions for Day 4 to occur. For instance, on Aerodrome the attackers must reach the final sector, have the timer run out, fail to cap, and have at least 1 ticket remaining. On paper, it seems like it would not be an uncommon situation. But it is. Why? The timer resets to 27 min for the very last sector when you've gone the same amount of time for each preceding sector (108 minutes total or, if you go the distance, > 112 total minutes if you include retreat and round start times).
So my proposal is to at least:
- Reduce the timer by 12 minutes at the last sector of Day 3 for Operation Battle Axe
- Reduce the timer by 6 minutes for Day 3 of Fall of Norway
- Reduce the timer by 3 minutes for Day 3 of Raid on Rotterdam and Battle for France, and only on the last sector of Battle of Hannut
Any thoughts?
Note: Here are the current requirements for Final Stand to trigger for the respective Grand Operations, with the current timer values in bold:
Battle for France
Day 4 - Final Stand: Requires both teams destroying the same amount of objectives by end of Day 3 - Frontlines on Arras (20 14-minute timer)
Battle of Hannut
Day 4 - Final Stand: Requires timer or reinforcements running out at sector 4 with defenders having at least 1 unarmed objective by end of Day 3 - Rush Large on Arras (10-minute timer on last sector)
*Note: there is a grace period in which Attackers can still lose all tickets at the last sector and make it to Day 4, if only a few or so minutes remain. If time still remains and Day 4 triggers, a single tank will spawn next to the church closest to the British side. If time runs out and Day 4 triggers, then 2 tanks will spawn - 1 tank spawning closest to each team. All tanks are Crocodiles.
Fall of Norway
Day 4 - Final Stand: Requires both teams having at least 1 ticket when time runs out by end of Day 3 - Conquest on Fjell (30-minute timer)
Operation Battle Axe
Day 4 - Final Stand: Requires timer running out at Sector 4 with attackers having at least 1 ticket by end of Day 3 - Breakthrough on Aerodrome (27-minute timer on last sector)
Raid on Rotterdam
Day 4 - Final Stand: Requires both teams destroying the same amount of objectives by end of Day 3 - Frontlines on Devastation (20 14-minute timer)